Items
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Magical
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Condition: Normal
ID: 5556

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Updated:
May 31, 2009, 9:28 am

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Vieryn

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The volcano robe as it is called houses the elemental power of fire.

Full Item Description
It is a vibrant red robe striated with brighter and darker reddish shades. In front of the chest the fabric is held together with a golden medallion. The medallion appears scratched a great deal, but upon closer inspection the scratches are arcane phrases and incantations. In the medallions center lies a pale red stone.

History
In ages long past a certain noble discovered stones of great power, these Elemental Sigils as they were called commanded powerful natural magic. Now this noble had to find vessels with which to harness this power so they could be put to use so he called upon an elven seamstress whos work he admired and she made a cloak for him. Sewn from elven silks and dyed red to imitate flickering flames as one moves, this is a masterpiece of elven works.

Magic/Cursed Properties
The stone in the medallion is the mighty elemental Sigil of fire. Its great arcane powers give its wielder the ability to gradual increase the temperature of an area, while not to extremes. Plus while wearing the cloak it is impossible to get too hot or be burned. Therefore allowing its wearer to walk through molten lava, survive in a desert, or withstand a wizards fireball. While the cloak boasts no offensive powers it is enchanted with illusionary magic so that at a distance it appears as a flickering flame and gives off a faint glow. The robe feeds off fire and heat, so when one is burning or in a desert it functions more effectively. On the other hand when in a cold climate the robe occasionally fails or malfunctions. When the robe has a lot of heat stored its wielder can warp to any known location, to everyone else the user seems to suddenly combust.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Cheka Man
January 12, 2009, 11:41
0xp
This needs to be put In Work.
valadaar
January 12, 2009, 12:23
0xp
Updated: Make sure subs are put in in work first - otherwise when you do post it for real, it will not be in the
'new pile' and overlooked.
Voted Pariah
November 23, 2010, 1:35
0xp

It's a solid idea, I personally would've like to see some more fluff with it, as it is right now it's basically just a list of what it does, no "Old Greg the pyromancer..." story to spice it up at all, just fire, cloak, pretty, warm, nomex, teleport.  It's not bad, it just doesn't have panache, which happens to be my word of the day for today.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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