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Comments: 4
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 5459


November 24, 2008, 7:35 am

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Cheka Man

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Steam gloves


Set of steam-lined gloves with in-built warming circuit.

Full Item Description

The steam gloves are built around a pair of heavy leather gloves with a soft woolen padding. On the outside they are covered with pliable tubing grafted into the leather, insulated on the visible side but not towards the inside, ending in button-like fuses on the knuckles and a tiny nozzle on the index finger. The tubing runs to a high pressure gas container holding water steam, acid or fuel. The container itself is small and can be fixed on the wearer’s belt or on his back/in a backpack (which allows for a larger one, although weight increases exponentially with volume).

Steam from the tubing is finely released through miniature holes, letting the hot air circulate and warm the leather and thus - the wearer’s hands. This creates small clouds of steam rising from his hands in cold enough weather.

Cutting edges, spikes, and other offensive details on the fingers or palm edge are optional, depending on the expected use of the gloves.


The steam gloves were first designed as a special piece of equipment aiming to keep the hands of engineers and repairmen from getting cold and numb in the harsh weather conditions of the north. There was no outer signs to show that they were something more than a pair of leather gloves. The tubing ran inside through the padding, releasing the steam directly into it. This got the hands of the wearer wet, and caused problems at very low temperatures. After moving the tubes on the outside it became obvious that the steam could be used not only for warming up, but also for manipulating frozen equipment.

Unsurprisingly, human nature found an aggressive use for this invention too, making it into a dangerous hand-to-hand supplement prone to explosions or damaging the user’s hands.

Technical Properties

The steam gloves have several modes of operation. The simplest and most peaceful is to warm the hands of the wearer, in which case the steam battery they use lasts for an hour, or maybe a few, independent of the outside temperature. If the gloves are fitted with knuckle-fuses they become a weapon - a punch releases a burst of searing steam on the struck surface, but drains the battery in 10 or so punches. A second device connected to the tubing, the index finger nozzle can be used to melt ice or unfreeze the innards of a frozen piece of machinery with a concentrated jet of steam. This empties a standard battery in 30 seconds, so usually larger containers are used for this kind of operation.

Alternative liquid fills for the battery can give stunning and terrifying results. A fuel filled container along with a special nozzle can produce a jet of flame for melting or possibly welding objects. An acid battery is also possible, although it could eat through the leather of the gloves easily, so additional protection is required.

In any case, recharging the gloves battery with the desired fuel, be it steam or benzine, can be difficult in the wilderness, so carrying several batteries is advisable.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 24, 2008, 15:42
A multi-tool item, as useful for other things as for fighting, and probebly allowed in cities where weapons are banned.
Voted valadaar
November 25, 2008, 12:10
A handy item (sorry for the pun) that fits in the Steampunk theme well.
Voted Pieh
November 25, 2008, 18:33
Solid. It just works for me. A must for any Steampunk setting with a winter.
Voted Chaosmark
December 4, 2011, 9:55

Definitely not sure why I never voted on this.



Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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