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ID: 4273


September 2, 2007, 2:56 pm

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Magic-Negating Jewelry


A small collection of magic items intended to limit or negate the powers of a magic user

The Bondage of Power
One of the most continually sought after applications of metallurgy, alchemy and magic in general was the negation of magic use in others. With spells not always requiring material components, a mage that was not bound and gagged could potentially be a threat. There were some powerful mages who could work their magic with thought alone. Ethics demanded a way to control such powers when the magi who possessed them broke the laws of man as well as the laws of nature.

Magic/Cursed Properties
A piece of magic-negating jewelry can either hinder a mages ability to work magic, hobbling him but not completely robbing him of his power, or it can be intended to completely cut him off from the ability to do magic. Most pieces that hinder magic power are typically voluntary in nature for magi who have more power than ability, while the completely negating pieces are more geared towards imprisonment and such.

Additional Ideas (2)

Manacles of the Mind
These silver and steel manacles were forged in recent years and serve a dual role, the physical restraint of the arms as well as a complete negation of a magic-user's ability to do magic. The metal of the manacles must be in direct contact with the skin to impede the working of magic, otherwise they are shiny and expensive bracelets. The manacles can be picked by mundane means, and they can be broken by force, though most mages tend to be on the scrawny side rather than the brawny. Magic users find the manacles cold to the touch and wearing them more than 24 hours causes a headache that gradually increases as long as the manacles are worn.

2007-09-02 02:09 PM » Link: [4273#29777|text]
The Amulet of Restraint
It comes to pass, from time to time, that there are magic users whose ability to channel magic far excedes their ability to control it. In more primitive says these poor souls would be made pariahs, cast out into the wilderness so that their raw power did little harm to their peers. In more enlightened times, the Amulet of Restraint exists not to cut off a mage's ability to channel power, but to limit it.

Most often a piece of jewelry, brightly colored, the Amulet of Restraint reduces a mage's ability to cast spells be a preset amount, with most Amulets reducing magic power by roughly 20% to 50% of it's maximum.

2007-09-02 02:53 PM » Link: [4273#29783|text]
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Comments ( 2 )
Commenters gain extra XP from Author votes.

Voted Chaosmark
September 2, 2007, 22:22
This is one that a few different people have done before, but we've never gathered them together until this. Are we also accepting submissions of items already created?
Voted valadaar
October 25, 2007, 15:35
If this list extended to items carried by others to protect them from bad magic - like witchcraft, I think we could greatly increase it's utility. Items that ward off the evil eye, etc, sound like they would fit.

Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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