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ID: 414


April 12, 2009, 4:51 pm

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War Paint of Dothkar


A brightly colored ink that hardens the skin.

The hardiest warrior tribes have painted themselves in fearsome patterns since time immemorial. These intricate patterns can denote lineage, rank, or simply be meant to strike fear into the hearts of their foes.

Among these tribes are the Dothkar. Despite the brutality of the warriors, the shamans have learned to exploit the herbs of the frozen lands they call their own quite well. Foremost of their concoctions is the tribe’s unique war paint.

Either a deep, royal blue or the bright red of blood, this ink is compounded with an odd mixture of plant syrups and dyes. It flows thickly, smelling of the sickly-sweet smell of rotting flesh.

When used as tattoo ink, the vile smelling fluid causes the slowly healing skin overtop of itself to thicken and harden, all the while deadening the senses of touch, heat, cold, and pain where it lies. Though the flesh is stiff, it acts as a crude form of armor, one which bears no weight and which cannot be stolen from you.

When used topically, as face paint, the potion first deadens the ability of the area to sense pain, and causes the outermost layers of skin to slowly blister and fall away, all the while dying the skin with its fierce color.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

January 14, 2004, 21:34
Now we just need professional sports teams and fans that paint thier faces, and voila, great gag gift.

"Nice face paint bob!"

"I did this 2 years ago..."
Barbarian Horde
January 16, 2004, 4:11
I really think this is a good idea that i can use in some games that i play. I might include it in a scenario set in the mountains, where a tribe of barbarians have used the paint to harden thier skin, to make it better for the harsh conditions of thier life.

From Tim Redfern
Voted Iain
March 16, 2006, 18:34
Only voted
Voted Pariah
September 24, 2006, 21:48
Only voted
Voted valadaar
December 5, 2007, 15:25
A useful material and applicable to many settings. The formatting could use some cleanup (empty Magical Properties, for example).
Voted Moonlake
June 19, 2013, 23:42
Only voted

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Frozen in Time

       By: Spark

In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?

Ideas  ( Plots ) | January 12, 2008 | View | UpVote 2xp

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