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Comments: 6
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Condition: Normal
ID: 414

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April 12, 2009, 4:51 pm

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Iain

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War Paint of Dothkar

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A brightly colored ink that hardens the skin.

The hardiest warrior tribes have painted themselves in fearsome patterns since time immemorial. These intricate patterns can denote lineage, rank, or simply be meant to strike fear into the hearts of their foes.

Among these tribes are the Dothkar. Despite the brutality of the warriors, the shamans have learned to exploit the herbs of the frozen lands they call their own quite well. Foremost of their concoctions is the tribe’s unique war paint.

Either a deep, royal blue or the bright red of blood, this ink is compounded with an odd mixture of plant syrups and dyes. It flows thickly, smelling of the sickly-sweet smell of rotting flesh.

When used as tattoo ink, the vile smelling fluid causes the slowly healing skin overtop of itself to thicken and harden, all the while deadening the senses of touch, heat, cold, and pain where it lies. Though the flesh is stiff, it acts as a crude form of armor, one which bears no weight and which cannot be stolen from you.

When used topically, as face paint, the potion first deadens the ability of the area to sense pain, and causes the outermost layers of skin to slowly blister and fall away, all the while dying the skin with its fierce color.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Agar
January 14, 2004, 21:34
0xp
Now we just need professional sports teams and fans that paint thier faces, and voila, great gag gift.

"Nice face paint bob!"

"I did this 2 years ago..."
Barbarian Horde
January 16, 2004, 4:11
0xp
I really think this is a good idea that i can use in some games that i play. I might include it in a scenario set in the mountains, where a tribe of barbarians have used the paint to harden thier skin, to make it better for the harsh conditions of thier life.

From Tim Redfern
Voted Iain
March 16, 2006, 18:34
Only voted
Voted Pariah
September 24, 2006, 21:48
Only voted
Voted valadaar
December 5, 2007, 15:25
0xp
A useful material and applicable to many settings. The formatting could use some cleanup (empty Magical Properties, for example).
Voted Moonlake
June 19, 2013, 23:42
Only voted

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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