Items
Art and Music
Magical
3.7
5 Votes

17xp


Hits: 4565
Comments: 5
Ideas: 0
Rating: 3.7
Condition: Normal
ID: 2197

Submitted:

Updated:
January 18, 2006, 8:20 pm

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Hammet's Guitar

By:

An instrument that that transmits feelings.

Full Item Description
Hammet’s Guitar has a v-shaped head, a long neck, and a diamond shaped body. It is colored red and white.

History
Hammet’s Guitar was created by Kurt Hammet. But, to know the guitar you have to know Kurt. Kurt was a timid child born in a huge city town. He didn’t have many friends, and was picked on at a young age. His family would ignore him, as he was the youngest out of seven, and if he tried to talk he would be spoken over. This treatment led him to believe that he had to prove himself to his family, and to those he knew.

So, he took up the guitar, a strange new instrument that had been out for only a few years. Without a teacher he learned to play himself. Day after day he dedicated himself to developing the right chords, correct positions, and scales. Whenever a travelling bard, or guitarist came along he would ask for lessons, and practice them daily. His family became a bit worried when he started carrying it wherever he went. Then, about a year after he first picked up his guitar, he learned his first song.

To celebrate he went to work on the making of a new guitar. He drew up models of what it would look like. He thought of this guitar as changing his life, making him an individual, so he wanted his new guitar to be as unique as he could make it. After he settled on an idea of what it would look like he started to work on it.

He spent months of failures to create his new guitar. He became obsessed, skipping meals and contact with anyone just to finish a small detail. He poured all his feelings into it, anger, sadness, joy. When he finally completed his work he played for his friends. He played a slow and sad tune, and noticed how they became utterly depressed after he had played. He ignored it as over enthusism.

As Kurt got better he noticed that people changed moods after he played his songs. A happy song would cheer the entire room up, a sad song would make them weep, and a beautiful song made women swoon. He tested the effect out numerous times, and realized what power he had. He was able to get out of trouble by playing a cheerful, and often forgiving, tune. Make the most beautiful women fall to their knees, and torture others with a sad tune.

Then he discovered the most amazing thing of all. At the age 17 Kurt did something no other musician of his time had done. He wrote a song about what he believed, not about an old heroic battle, forgotten treasure deep in the woods, or a maiden in distress. He saw that people agreed with him, and acted differently due to his song. They seemed to of instantly changed after his words. Unfortunately, not all were affected by the words he sang. It seemed that intellectuals were above his influence, and he couldn’t give commands.

Still, Kurt went over the world, spreading his thoughts into the minds of the people. He radically changed the way people looked at music. Others took up his example, and played what they thought. Some even formed groups, or ‘bands’. For years he travelled with other great musicians, on ‘tours’. After becoming an icon he retired and settled down with a family. Years later he died, passing his legendary guitar to his son. Unfortunately he was ambushed and killed. The guitar was stolen and has been seen around the globe in the hands of musicians, and collectors alike.

Magic/Cursed Properties
Hammet’s guitar can be used to persuade people, or anger them, even enchant them. The guitar cannot control people as robots however, although you can give them ideas as to considering a certain goal. EX: A lord has a key to unlock the doors to Durhan, but he is unwilling to give it up because he has a huge headache. Play a soft mellow tune to ease his pain.

P.S~ I named Kurt Hammet after two of my favorite guitarists, Kurt Cobain of Nirvana, and Kirk Hammet of Metallica.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
January 18, 2006, 9:49
0xp
Works for me.
Voted MoonHunter
January 18, 2006, 12:37
1xp
Could you write up Kurt, as he is intricately tied to this item. It is actually better if you delete his destiny and set things up so people can "insert him" into their campaigns.

Also, if said "The guitar was stolen and said to be lost forever." then this is not an item, it is a legend.
Voted Cheka Man
January 18, 2006, 14:07
0xp
Very good.
Voted Murometz
January 30, 2015, 2:00
Only voted
Voted valadaar
September 17, 2015, 10:56
0xp
This is an odd one - the selection of a name that is 1 character away from a real, famous guitarist is somewhat jarring, but okay. It seems oddly placed in time as well - comments about 'bards' and princesses while seeming to be an electric guitar .

Decently written, but I think the Metallica Guitarist dropped in the Middle Ages idea could have had a bit more work to make it fit a little better. An interesting idea to think on how they would manifest though.



Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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