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Comments: 4
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Rating: 3.5
Condition: Normal
ID: 2025

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Updated:
April 9, 2011, 11:55 am

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District Zone 3 of Star Lake

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The roads in zone 3 are paved with bricks of black and blue. Trees line every path and street and the buildings are uniform in appearance. All having to look the same per a city decree set in stone ages ago with the founding of the academy. This zone is where Blackrose Academy rests. It offers a view of the lake from the highest portion of the island and has the added bonus of being on the eastern side of the island affording the best view of the sunset.

Academy District - Is where Blackrose Academy is housed. There is a large twenty foot wall that surrounds the entire complex including the large garden to the north of the island from the rest of the islands populace. A wide forty foot gate extends across the only road leading into the academy and is always manned by twenty guards from the Civic District. The academy is off limits to anyone who is not faculty, a current student, a graduate, or a guest. Each guest’s name is given to the gatehouse and written down in a large text with the dates and times that entrance permission is allowed. All other times are off limits.

Professional District - This is where the majority of the more lucrative businesses are housed. The hospital as well as the public library are housed in this districts. This district is a city run district with public available services.

Guildhall District - This district is where all the organizations of local guilds are located. Everything from the mason’s guild, jeweler’s guild, to the more intensive and specialize guild of messengers, mercenaries, registered warriors, and each of the elemental schools.

Park District - The park is a large space with many shade trees and a large open field for multiple games. Walkways and small pools are located through the park with stone benches set aside randomly to take in the view of the island, park, or the river. It is maintained civil services and kept well groomed throughout the year.



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Comments ( 4 )
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Voted MoonHunter
January 12, 2006, 11:11
0xp
Not as much detail as the other posts in this set. This one seems a bit more rushed. While I know the academy is the highlight of this district, a better feel for the business and guilds, and a bit more about the park (is it just a green area or is it "Central Park"? would be useful to those using the environment.
Mourngrymn
January 12, 2006, 11:32
0xp
Will work on filling it out. Adding more information for districts and their businesses within.
Voted Cheka Man
January 18, 2006, 16:39
0xp
I look forward to more of this.
Voted valadaar
April 11, 2014, 7:50
Only voted

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       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


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