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ID: 1777

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November 23, 2005, 3:58 pm

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The Worship of Mothon

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The True Deity’s worship is kept quiet and out of the public eye. Public Religions persecute Mothon worshipers and their strange powers.

The True Deity’s worship is kept quiet and out of the public eye. Public Religions persecute Mothon worshipers and their strange powers.

Wise Ones are simply people educated by other Wise Ones. There is no “central authority”. They are taught the basic tenants of the universe, in addition to meditative techniques and how to keep their studies away from the public eyes. Once you have the basic wisdoms, members find themselves able to “alter reality” in serving Mothon’s needs. This is clerical miracles rather than standard spells.

New members of the church are recruited by other members of the church. After a period of “feeling out” the new member, the group decides to bring the new member in.  The new member is taught the basic wisdom of Mothon. Each group collects the wisdom it can from its own member and from correspondence with other groups (usually coded).

In short, they will function like a secret demon cult, hiding from the false conventional religions and the governments that are propped up by them.



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Comments ( 7 )
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manfred
December 14, 2005, 13:29
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Hmmm... intriguing. What are those strange powers the worshippers come to possess?
MoonHunter
December 18, 2005, 12:41
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That should vary with campaign. I see them as minor edits to reality, changing little thing. Think Amberish shifting (without the actual transference) or non paradox generating coincidental magic from Mage. These powers need to be very different than spells. The degree of reality change possible needs to be based upon the GM and the amount of power they want in their game.

Examples: Changing Distances between two places, things that existed no longer, or things appear. The catch is some people will assume that these changes were always "the way things were". Others, those "vested" in the thing changed, will notice the change.

Remember that these changes must serve Mothon's will, not neccisarily your needs. Those should dovetail each other, but not always.

These powers would scare the begeezes out of people once they were aware of them. For all they know, Mothon worshpers could make them no longer exist. Thus the hunting and destruction of these worshipers.
Voted Pariah
December 23, 2005, 23:24
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Wow, and wow. I really wouldn't want to start persecuting the worshipers of this god.
MoonHunter
December 27, 2005, 15:50
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Actually they do, quite a bit. Mostly they are afraid of the powers the worship grants. It is something they do not understand.

Also remember that these changes must serve Mothon's will, not neccisarily the needs of the caster. Since he does not care if he is worshiped or not, Mothon worshipers will get indifferent results trying to save themselves.
Voted Cheka Man
July 11, 2006, 17:57
0xp
Not to be confused with the other god who's Priests hold everything up.
Voted Murometz
January 25, 2011, 11:38
0xp

I really like Mothon, but maybe this part on his worship could have just gone into the original Mothon sub, as an added paragrpah. Not too much "meat" here. But still a good read.

Voted Silveressa
January 25, 2011, 17:54
0xp

I'd have to second  Muro, the sub would work equally well appended to the original since it 's mostly extra background and detail.

That bit aside though, it;s useful additional info and helps round out the original sub.

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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