Society/ Organizations
World Wide
4 Votes


Hits: 4096
Comments: 7
Ideas: 0
Rating: 3.875
Condition: Normal
ID: 1777


November 23, 2005, 3:58 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


The Worship of Mothon


The True Deity’s worship is kept quiet and out of the public eye. Public Religions persecute Mothon worshipers and their strange powers.

The True Deity’s worship is kept quiet and out of the public eye. Public Religions persecute Mothon worshipers and their strange powers.

Wise Ones are simply people educated by other Wise Ones. There is no “central authority”. They are taught the basic tenants of the universe, in addition to meditative techniques and how to keep their studies away from the public eyes. Once you have the basic wisdoms, members find themselves able to “alter reality” in serving Mothon’s needs. This is clerical miracles rather than standard spells.

New members of the church are recruited by other members of the church. After a period of “feeling out” the new member, the group decides to bring the new member in.  The new member is taught the basic wisdom of Mothon. Each group collects the wisdom it can from its own member and from correspondence with other groups (usually coded).

In short, they will function like a secret demon cult, hiding from the false conventional religions and the governments that are propped up by them.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 7 )
Commenters gain extra XP from Author votes.

December 14, 2005, 13:29
Hmmm... intriguing. What are those strange powers the worshippers come to possess?
December 18, 2005, 12:41
That should vary with campaign. I see them as minor edits to reality, changing little thing. Think Amberish shifting (without the actual transference) or non paradox generating coincidental magic from Mage. These powers need to be very different than spells. The degree of reality change possible needs to be based upon the GM and the amount of power they want in their game.

Examples: Changing Distances between two places, things that existed no longer, or things appear. The catch is some people will assume that these changes were always "the way things were". Others, those "vested" in the thing changed, will notice the change.

Remember that these changes must serve Mothon's will, not neccisarily your needs. Those should dovetail each other, but not always.

These powers would scare the begeezes out of people once they were aware of them. For all they know, Mothon worshpers could make them no longer exist. Thus the hunting and destruction of these worshipers.
Voted Pariah
December 23, 2005, 23:24
Wow, and wow. I really wouldn't want to start persecuting the worshipers of this god.
December 27, 2005, 15:50
Actually they do, quite a bit. Mostly they are afraid of the powers the worship grants. It is something they do not understand.

Also remember that these changes must serve Mothon's will, not neccisarily the needs of the caster. Since he does not care if he is worshiped or not, Mothon worshipers will get indifferent results trying to save themselves.
Voted Cheka Man
July 11, 2006, 17:57
Not to be confused with the other god who's Priests hold everything up.
Voted Murometz
January 25, 2011, 11:38

I really like Mothon, but maybe this part on his worship could have just gone into the original Mothon sub, as an added paragrpah. Not too much "meat" here. But still a good read.

Voted Silveressa
January 25, 2011, 17:54

I'd have to second  Muro, the sub would work equally well appended to the original since it 's mostly extra background and detail.

That bit aside though, it;s useful additional info and helps round out the original sub.

Link Backs

Random Idea Seed View All Idea Seeds

       By: MoonHunter

Surnames: Most surnames fall into one of four categories. Patronymic surnames such as Johnson pass from father to son (literally, 'Son of John'). Occupational surnames such as Cook or Miller stem from an individual's livelihood. Topographic names such as Forest or Ford identify habitation. There are also a few surnames that derive from individual characteristics or nicknames...Small and Stern for example.

Ideas  ( Society/ Organization ) | August 7, 2005 | View | UpVote 1xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.