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Melee Weapons
7 Votes


Hits: 6757
Comments: 9
Ideas: 0
Rating: 3.0714
Condition: Normal
ID: 1711


January 16, 2007, 4:15 pm

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Cruaunte Sword


This sword is unique, made only for the Merchant Prince of [insert city] and his loyal band of mercenaries. The Cruaunte is a hand and a half sword, capable of being used with one or two hands, and from horseback or on foot. Thus, the merchant can save both time and money equipping his men with a universally usefull weapon.

Full Item Description
This sword is unique, made only for the Merchant Prince of (insert city) and his loyal band of mercenaries. The Cruaunte is a hand and a half sword, capable of being used with one or two hands, and from horseback or on foot. Thus, the merchant can save both time and money equipping his men with a universally usefull weapon.

The sword is single edged, for greater strength, and less maintainence time. The sword comes to a blunt point, and is only marginally useful for making thrusting attacks. Its strength comes from the fact that the blade is serrated, or notched in the fashion of a steak knife, or chainsaw blade. While it only incurs moderately more damage (+1 dmg) it leaves nasty wounds that are slower to heal as the flesh is more thoroughly savaged, and it is quite intimidating.

The swords are of a uniform average quality, with the officers of the unit recieving blades of higher quality. The Prince himself wields a Cruaunte with gold quillions inset with small garnets and bound with kid leather.

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Comments ( 9 )
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Voted Mourngrymn
November 21, 2005, 15:51
Cool idea. What is kid leather? Why would a serrated edge do more damage than a straight edge? Sure it has a rough surface, but it makes it more difficult to cut with, seemingly you would have to chop with it instead of slice. More like an axe than a sword.

I understand and realize that there are cultures in the world who used edged or serrated blades, but I never expected them to do more damage, only look more imposing.
November 21, 2005, 17:30
FYI: Serrated edges do less "damage", but the damage takes longer to heal. The wounds are shallower, but broader, as the flesh is peeled wide. The reason is that when smooth edges "bite" they slide in along the cut, rather than a serrated edge which needs constant pressure down and along the edge to do a big "bite". Thus they become shallower.

The serrated edge wounds are broader and need stiching to put back together to heal. While smoother cuts don't absolutely require this.
Voted Pieh
November 21, 2005, 16:06
It could really be nasty to get cut with a notched blade like this but I wouldn't give it more damage, just make it harder to heal the wound. It's an ok idea, nothing too unique though.
Voted Michael Jotne Slayer
November 22, 2005, 23:07
Simple, solid and compact.
November 26, 2005, 17:01
Kid leather is soft or supple leather taken from goats rather than from cattle.
Voted MoonHunter
January 12, 2006, 13:55
I do like this kind of post. This type of item adds so much to the world. Little details add up.
Voted Ancient Gamer
January 12, 2006, 15:00
I like it. It is short and good. It is a 3, but a good 3. You know what I mean ;)
Voted Cheka Man
May 4, 2006, 6:45
I like the idea too. A strong 3.
Voted valadaar
May 16, 2013, 21:30
Only voted

Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp

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