Login or register. (You can now login/register with your social networks.)

Locations
Neighborhoods
Any
3.83
3 Votes

11xp


Hits: 2694
Comments: 3
Ideas: 0
Rating: 3.8333
Condition: Normal
ID: 1692

Submitted:

Updated:
November 20, 2005, 12:11 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

Tannhauser Street

By:

Tannhauser is a working class neighboorhood. No nobles will be found perusing it’s small market square, or the few shops there. The wealthy and powerful have holdings and investments in Tannhauser, but few would be willing to be seen on those dank streets.

Tannhauser is a working class neighboorhood. No nobles will be found perusing it’s small market square, or the few shops there. The wealthy and powerful have holdings and investments in Tannhauser, but few would be willing to be seen on those dank streets.

In one word, it the smell. The neighborhood’s wealth is built on butcher shops, and tanneries. Bovines by the hundreds are slaughtered every week. The meat is hung in thick walled rooms to drain while the hide is carried across the main boulevard to the tanneries. While the meat is being sectioned and cut, packaged and sold, the hide is scraped and dried and treated.

The finished leather is then sold to the leatherworkers, cobblers, tailors, saddlemakers, and the whole plethora of trades who do brisk business in leather. The Butchers Guild, the Tanners Guild, and the Leatherworkers Guild all have heavy sway in the area, likely more than any city official, or would be ruling noble.

The youth gather in street gangs, most for protection from the gangs of other youths, the Fish-Wharf boys or the SootHammer gang, or the clusters of rapier wielding dandies who come slumming in the dirty taverns and brothels. Of course, there will also be the resident thieves guild and the guildmaster.

The street urchins and most of the neighborhood gangs pay him lip service, and the nobles and officials know that as long as they work with the boss, and the boss makes the appearance of being an upstanding citizen life will be much more bearable.

To get a better feel of Tannhauser Street watch The Gangs of New York I know it’s a Leonardo DiCrapio movie, but it pretty darn good. Just my two cents



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
November 19, 2005, 23:44
0xp
I loved that movie. It is a short write up, but it gives you a feel for the place.
Voted valadaar
November 27, 2007, 14:06
0xp
An interesting local that begs to be expanded upon!
Voted MoonHunter
November 28, 2007, 0:39
0xp
Good application of a basic neighborhood description. Sure you could expand it, but unless your PCs are going to be spending time in here, you don't have to. It has just enough details for you to create plot hooks on the fly and create a sense of atmosphere.

Link Backs



Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 7xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0208