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4.5
3 Votes

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Comments: 3
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Rating: 4.5
Condition: Normal
ID: 1566

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Updated:
November 13, 2005, 2:40 pm

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Sweet Water District

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The Sweet Water district is where everyone wants to live.  Everything is so peaceful, green, and calm.  Children frolic in the streets and greens of the homes.  The Blues, the district\‘s special watch, make sures everyone is safe and happy.

The Sweet Water district is where everyone wants to live.  Everything is so peaceful, green, and calm.  Children frolic in the streets and greens of the homes.  The Blues, the district\‘s special watch, make sures everyone is safe and happy.

The city draws upon several wells dispersed across it.  Each district has one. There is either a fountain or a well draw near the center of the district.  One of these fountains is attached to a spring. It draws up \“sweet water\” (water which tastes really good and clean). It is a newer well, as these things go.  This neighborhood is a good distance from the center of power (ruling nobles home, city center, etc) and established economic areas. It has become the home of new nobles (usually of a lesser status), richer merchants, and a few crafters who were lucky enough to get into the area before all the nobles and merchants.  

The homes in this area are large and nice.  They are simple in their design, not excessive and gaudy as was the fashion in decades/ centuries past.  The area between the homes is almost park like, with discrete walls hidden by ivy and plants. 

The area gives off a peaceful, country atmosphere, seperate from the hub and the bub of the city beyond its walls.  Children of all types play freely here. (In fact several small poor children use slings to \“remove\” pigeons who might foul the Sweet Water fountain, and receive a bounty for each one).

The neighborhood is patrolled by Blue Guards, private city watch, hired by the people who live here.  They keep this little piece of paradise safe. They maintain Order here. Everyone knows their place and what they should do. No one steps outside those carefully defined boundries. Woe be it to those who might cause trouble here. If the Blues even think you might be a problem, they deal with you severely.  The Blues are also used to keep the servants in line, as they investigate \“missing things\” at the homes here. Some who steal are never seen again. Occasionally, they will even check the downstairs folks places, just to make sure and keep everyone honest.  The Blues will also report any less reputable liasons to the neighborhood council, so this keeps affairs here to an absolute minimum.  And the Blues are self policing. They caught one of their own \“exceeding his mandate\” and he was beaten and dragged quickly throught he area for all to see.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Iain
November 13, 2005, 17:38
0xp
Nice and slightly sinister. Who actually has the power here - the nice, happy house owners or the blues? Now, that is the question.
Voted KendraHeart
November 19, 2005, 22:28
0xp
Stepford Neighborhood. Everything is perfect and wonderful and the neighbors are running scared.

I like the touch about the water. Maybe it is something in the water?
Voted Cheka Man
April 25, 2006, 19:17
0xp
Plot hook-The Mafia equivilent in this world want to extend their reach to this district.

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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