It is an unassuming brick building. However, it is made assuming because it is surrounded by more traditional timber and plaster buildings. There are no windows and a very plain door. On the door is incribed the name of the establishment Zenorcans.
If the building is examined carefully, you will find magical runes of protection carved into a few of the bricks.
When you enter the building, you come into a nice parlor with one other door, a heavy door made of metal. Often there is a pretty young girl who acts as a hostest and receptionist for the couriers and business associates. This heavy door is the actual entrance to Zenorcan’s proper.
The heavy door must be opened from the inside. This door leads to a short narrow hallway with a similar door at the end. It also must be opened from the inside. Once through this guantlet, you reach the storage area and offices that makes up Zenorcan’s.
Zemorcan’s is a jem wholesaler. The original Zemorcan is long dead, his great grandson (and relatives) are still running the establishment. Many Orcenti Warriors and a few burly Zemorcans serve as protection for the establishment and the couriers who carry deliveries to and from the building. Much of the family (those on duty) live in the second and third story of the building. Half the guards and Orcenti live in the basement area. The other half live in rooms across the street and in a few places nearby. They will quietly follow any couriers who deliver to or from the building. They will also follow anyone who make inquiries at the door.
Note: The pretty hostess is never a family member and is considerd completely disposable.
Zemorcan’s arranges for gems from a variety of sources (most Northern Dwarventi) to be delivered to his heavily reinforced establishment. They will occasionally keep gold and silver loads safe as well. All deliveries are kept on the sly. Most people do not know that Zemorcan’s exists or that this is its address.