Bluest of sapphires; the ice-cold jewel. From its hoary breath flows the bitter winter winds. The Lady Karina sits there for all eternity, looking deep into the eyes of her lover.
The hyperborean realm of the Eternal Flame
Adapted to the coldest of inhabitable worlds, the stocky Snowborn are the Starkin’s frozen cousins, set to defend them from threats from outside, using their terrible world itself as a weapon.
Frosty the Snowman. Is a fairytale they say. He was made of snow. But the children know. How he came to life one day…
There must have been some magic. In that old silk hat they found. For when they placed it on his head. He began to dance around…
A set of pale white panpipes, etched with images of the winter storms…
A small silver lantern, at whose heart there burns a shard of ice.
At first appearing to be glass, this ring of enchanted ice is a boon to those in wintery climes…
The delicate flower of the deepest Arctic, bearing the essence of ephemeral purity.
Once an outcast spirit of the cold, now the malevolent lord of a realm of winter unending…
Carved to bring glory to the Patient One, the silent and frigid Abomination that holds dominion over the frozen wastes, the Glacier’s Fist is heralded as a deadly weapon, but the true purpose of it is a much more subtle thing.
Perhaps the most destructive of Kel’Regar weapons, Summer’s Extinguisher plunges the world it is deployed on into a deep and permanent winter.
Frozen to death by a penny pinching, cruel landlord, the Frozen Woman has found her vengeance against her killer, and now seeks to destroy those who might do unto others what was done unto her.
Forged of destruction, in the name of hatred, Winter’s Tempest is a cold echo of its parent blades, yet still it bears the destruction of the frozen elements.
Do you ever give ice ages a thought?
The weather is something that everyone always notices and talks about, but can’t do anything about. It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.
Winter time is a wonderous time for adventure.
After the PCs defeat (or force the rapid retreat of) a villanous necromancer/demon summoner, they discover a book. This book outlines how to summon a demon whose power increases according to the size of the summoning circle used to summon it. And after the PCs examine a map of the country, they find that the layout of the cities and roads match up with the required summoning circle. In fact, the final road that would complete the circle is currently in construction.
With anyone who can find out about the circle and the ritual to summon the demon able to somehow make the final road/line, and destruction of the cities and roads currently in existence out of the question (unless this is an evil campaign- that removes the moral quandary), how are the PCs going to solve this problem?