The Achturardackians were pioneers of sigil based magic, and their techniques for building glyphs, sigils and seals remain the foundation of magic inscription.
The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.
As the players travel along the trail, they notice a bear in the woods, following thier moves. It does not make any agressive moves, but neither does it leave. As daylight fades, the players need to decide what to do. Is it a spirit guide, or gaurdian to the forest; is it a lycanthrope, or being controlled by evil spirits; or is it just a curious bear?