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Duelist Freetext

MoonHunter
May 28, 2006
Hits: 3211
Comments: 7
Ideas: 0
Votes: 4 / 3.750000
Interesting Battle Sashes    Items  (Clothes)   (Combat)

The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Given the presence of blood, spirit and honor, it was only a matter of time until magic became involved.

MoonHunter
May 28, 2006
Hits: 5239
Comments: 13
Ideas: 0
Votes: 7 / 4.142857
Battle Sashes    Systems  (Combat/ Warfare)   (Defining)

The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Now the complex code of knots and colors allows Elites to know "who is who" as well as their affiliations.

MoonHunter
May 18, 2004
Hits: 5873
Comments: 8
Ideas: 0
Votes: 8 / 4.250000
BlackHearts    Items  (Melee Weapons)   (Magical)

Elegant weapons from a more elegant age. Their mystic power is woven from the ancient dueling code. While not the most powerful enchantments ever created, they are some of the most respected.

Ria Hawk
July 22, 2003
Hits: 5736
Comments: 5
Ideas: 0
Votes: 9 / 4.055556
Bianca la Fiere    NPCs  (Minor)   (Combative)

When Bianca was blinded, many people said that she would never fight again.  But, then, Bianca has always enjoyed being above expectations.

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Frozen in Time

       By: Spark

In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?

Ideas  ( Plots ) | January 12, 2008 | View | UpVote 2xp


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