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Coldforged Freetext

Ancient Gamer
December 17, 2005
Hits: 5142
Comments: 11
Ideas: 0
Votes: 8 / 4.812500
The Bridge of Fates    Locations  (Other)   (Water)

At this time an old man, one who told the Prince wondrous tales during his childhood, walked upon the bridge and witnessed the prince commit suicide, saw him fall into the water. “This is the Bridge of Fates. I foresee great sorrow and happiness. This bridge shall never remain neutral, shall know tears of joy and the blood of innocents”.

Ancient Gamer
December 17, 2005
Hits: 4177
Comments: 7
Ideas: 0
Votes: 6 / 4.000000
Ur-Kanesh Rhyme of the Shievren    Systems  (Societal/ Cultural)   (General)

This is a popular children’s rhyme in the city of Ur-Kanesh. It is chanted while the children run down the street on St. Arakis eve.

Ancient Gamer
December 17, 2005
Hits: 3114
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
The Tale of Tear and Shastalar    Systems  (Divine/ Spirit)   (General)

In the lands of the Ardamians there is a tale. A tale of the weather god, Shastalar, and of Tear, the spirit of nature. This tale is often told when the weather grows bad and the children huddles in front of the fireplace.

Ancient Gamer
December 6, 2005
Hits: 2961
Comments: 5
Ideas: 0
Votes: 4 / 4.250000
City Image - Kaldarien    Locations  (City)   (Water)

The city of Kaldarien is a bustling port on the Isle of Wildenmeer, often called the isle of the twin duchies, and is the capital of the southernmost duchy.

Ancient Gamer
December 6, 2005
Hits: 3344
Comments: 3
Ideas: 0
Votes: 3 / 4.666667
City Image - The Imperial city of Malcaresh    Locations  (City)   (Plains)

At the heart of the Dhargenaas continent lays Malcaresh the northernmost city of the Southern Empire of the Careshi. It started with trade, but become tactically important. It has become a place of two styles since then.

Ancient Gamer
November 25, 2005
Hits: 7751
Comments: 16
Ideas: 0
Votes: 9 / 4.888889
Memories of the Asdarien    Plots  (Travel)   (Single-Storyline)

On one of the adventurers’ many journeys through the lands, they one day enter a very strange village surrounded by a palisade. Therein all villagers seem to be sleeping, their hair long and flowing and their nails ever growing. Snow has settled on the land and the few found outdoors are covered in a thin layer of powdery white snow. Nothing can be done to awaken these mysterious sleepers and there seems to be no escaping this village either.

Then the night falls…

Ancient Gamer
November 16, 2005
Hits: 3595
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
The Cult of the Strangler    Society/ Organizations  (Criminal/Espionage)   (Regional)

The Strangler is a chaos entity worshipped by an assassin cult. Using narcotics in their worship members of this killing cult are very very dangerous.

Ancient Gamer
November 16, 2005
Hits: 2904
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
The Shievren    Society/ Organizations  (Criminal/Espionage)   (Regional)

Then all of a sudden, the victim gets convulsions and seizures, eyes bulging and mouth foaming.

Ancient Gamer
November 10, 2005
Hits: 4524
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
The Hostel of the Silent Brotherhood    Locations  (Establishment)   (Any)

The Hostel of the Silent Brotherhood is a small hostel in the dock quarters of town. The Hostel is popular among scribes and scholars who value silence. In addition it is valued by those who are on the run, for the brotherhood consists mainly of skilled warriors adept at fighting with staves and maces.

Ancient Gamer
November 8, 2005
Hits: 3504
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Kandorr's Fine Perfumery    Locations  (Establishment)   (Any)

On the intersection of Noble Avenue and First Street lies Kandorr’s Fine Perfumery. The shop occupies the entire building which is built in a classical style with majestic marble pillars and stylish stained glass windows.

Ancient Gamer
November 7, 2005
Hits: 5799
Comments: 13
Ideas: 0
Votes: 7 / 4.428571
The Ethenorden    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Ethenorden is a dusk skinned race of nomadic humans that frequent all nations on the Dhargenaas continent, save for populated parts of the province of Silmar and the Obaayn Desert within the Empire.

Ancient Gamer
October 28, 2005
Hits: 5523
Comments: 19
Ideas: 0
Votes: 8 / 4.062500
Teleportation and Translocation    Systems  (Transportation)   (General)

Throughout creation there are locations which serve as nexuses of sorts; conduits between one place and another. Such are the rules of translocation that only areas that border each other can be traversed by physical or magical means.

Ancient Gamer
October 28, 2005
Hits: 4649
Comments: 5
Ideas: 0
Votes: 5 / 4.800000
Of Spirits    Systems  (Divine/ Spirit)   (Specific)

When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and the mountains got spirits of their own, as did the winds, the rain and the storms.

Ancient Gamer
October 28, 2005
Hits: 28799
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
Of Saints    Systems  (Divine/ Spirit)   (General)

Saints and Sainthood: The inside story on the ascended

Ancient Gamer
October 28, 2005
Hits: 4786
Comments: 8
Ideas: 0
Votes: 5 / 4.400000
Necromancy: The Three Paths of Undeath    Systems  (Mystical)   (General)

Necromancy: By some it is considered as nefarious black arts and by others a vault of opportunities, the very key to the secrets of life. A substantial part of the necromancer’s practice is devoted to undeath; a state in which one is neither alive nor dead. Unbeknownst to the general populace there are three ways in which undeath can provoked, and the curse of unlife bestowed upon the recipient.

Ancient Gamer
October 28, 2005
Hits: 6450
Comments: 8
Ideas: 0
Votes: 5 / 5.000000
Of The Eternals    Lifeforms  (Unique)   (Mountains)

The Eternals are one of the few races who survived the awakening of the Gods and the fall of Prime Creation. They were solitary, but powerful, weavers of essence and were locked in a bloody war with the Other Ones, another race which survived the Gods.

Ancient Gamer
October 28, 2005
Hits: 13935
Comments: 9
Ideas: 0
Votes: 7 / 4.357143
Of Angels    Systems  (Divine/ Spirit)   (Specific)

Angels are the guardians of Order, the forces that oversee that the purpose of existence is indeed fulfilled.

Ancient Gamer
October 28, 2005
Hits: 6080
Comments: 13
Ideas: 0
Votes: 8 / 4.625000
Of Dreams    Systems  (Divine/ Spirit)   (General)

“Dreams are the only reality” suggests some of the ancient manuscripts. Dreams and the dreamers often reveal secrets long forgotten, or dreams can hide the truth only to make it resurface decades or even centuries later

Ancient Gamer
October 28, 2005
Hits: 6076
Comments: 8
Ideas: 0
Votes: 5 / 4.800000
Of Demons    Systems  (Divine/ Spirit)   (Specific)

Demons are the darker emotions, the destructive forces of creation. In primeval times the demons awoke alongside the gods and the angels, and were herded by the greater powers, chased into hell, even as the angels were led into heaven.

Ancient Gamer
October 28, 2005
Hits: 16885
Comments: 12
Ideas: 1
Votes: 3 / 4.500000
The Prophecies of Hope    Plots  (Travel)   (Campaign)

When the world is changing and madness descends, can a group of stalwart villagers save a bastard newborn from the clutches of an unknown enemy?

This campaign follows the group on their desperate flight from hostile forces, both covert and overt. This Campaign centre around their perilous journey through the highlands, the lowlands and within the cities of men. Will they survive long enough to reach the relative safety of the sacred Ulukhan? And how will they react to the hidden truths and internal strife they encounter on their journey?

This is a fully fledged campaign. One that will span many, many table top sessions.

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Coldforged (56)


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Random Idea Seed View All Idea Seeds

Cold Comfort

       By: Murometz

Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.

This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.

If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.

Ideas  ( Items ) | October 18, 2013 | View | UpVote 4xp


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