Acqua Freetext

Maggot
September 14, 2005
Hits: 4458
Comments: 4
Ideas: 0
Votes: 2 / 5.000000
Trudool    Lifeforms  (Intelligent Species)   (Water)

Suffused with a love for probing every inch of the darkest and most unexplored depths of the ocean,this adventurous octopus like being possesses a dashing courage most odd for one of his race.

Not very surprising perhaps,when you consider the fact that this young explorer is insane.

Cheka Man
September 7, 2005
Hits: 3333
Comments: 2
Ideas: 0
Votes: 2 / 4.750000
Queen Emily Coloman    NPCs  (Scenario Based)   (Political)

This bundle of beautiful sparkling delight conceals a far darker side…

Cheka Man
July 4, 2005
Hits: 5865
Comments: 13
Ideas: 0
Votes: 10 / 3.700000
The Saviour    Items  (Wand/Staff/ Arcane)   (Magical)

One of the most powerful relics of the persecuted People of the Coral is the Saviour, a beautiful multi-coloured coral trident that has saved them more then once from total destruction in the wars of the past,and was given to them by their goddess…

Cheka Man
April 4, 2005
Hits: 6084
Comments: 9
Ideas: 0
Votes: 6 / 3.916667
The Isle of the Dead    Locations  (Area)   (Other)

Ever since the two major religions of Acqua, that of Jove and Ulmania, were created, their clergy have hated each other with a passion that at times has led to violence. Mostly it just means that they do everyrhing differently out of spite.They have different liturgical uses, different hymms and prayers, different baptism,wedding and funeral services. The priests of Jove favour cremation for the dead in nearly all cases, so the priests and priestesses of Ulmania favour burial.

Where there is enough space this is not a problem, but in crowded Banhoesea it became a major issue.The bodies of Ulamanian worshippers were being buried secretly in the floors and foundations of houses or in soon to be dug up land or in crop fields.After a major outbreak of disease the De Madden Company Central Council, of which all but one worshipped Jove, threatened to outlaw the Ulmanian religion, persecute it’s beleavers and confiscate it’s assets.

The great majority of Sea Witches and a few Sea Wizards were Ulmanian beleavers and called a nationwide strike, trapping half the De Madden Company fleet in harbour.Without magic most could not leave harbour safely and even the ten masters would take a long time to get anywhere.

The Central Council got really angry and arrested the strike leaders, threatening to hang them. The strikers threatened to use their magic to cause huge waves within the harbours and wreck the ships within.A compromise was reached.The strike leaders were set free and Ulmania’s Church purchased a large,partly rocky, mile-long island, with a quarter of the Church’s wealth. This was to be their Isle of the Dead.

All burials outside it were banned with the threat of very severe punishment for those who disobeyed.

That was over seven hundered years ago…

Cheka Man
April 1, 2005
Hits: 5489
Comments: 7
Ideas: 0
Votes: 8 / 4.000000
Big Red    NPCs  (Campaign)   (Political)

Everybody who visited his island knew not to get on the wrong side of Big Red. From a distance you might mistake him for a reddish sandbank for a few seconds, until you saw him raise one or more of his tentacles and glare at you with one of his cartwheel sized eyes…

Cheka Man
February 19, 2005
Hits: 8433
Comments: 13
Ideas: 0
Votes: 16 / 4.437500
The Crystal City    Locations  (City)   (Plains)

A thousand years ago,the Red and the White mages almost exterminated each other in a magical war so great, that the very mountians were turned into quartz.Centuries passed and the magic died away enougth for humans to visit the area and remain in human form. And a city of quartz was built upon the site, which is the most magical city in the whole world…

Cheka Man
February 12, 2005
Hits: 5227
Comments: 15
Ideas: 0
Votes: 11 / 3.636364
The Crown of Pier Point    Items  (Jewelry)   (Magical)

The Pier Point Crown was more then just a piece of royal headgear.This crown wanted to rule in
it’s own right,and would stop at nothing to do so…

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The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 5xp


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