26/30 Sample Dead Zones to flesh out the wastelands of the Cosmic Era.
A Revised and improved collection of scallywags, scoundrels, and nautical ne'er do wells.
A bloodthirsty band of brutal barbarian brigands, baneful and bleak in bearing. Beware!
30 common to uncommon genetic mods for the Cosmic Era
A lot of what adventurers do is illegal, from fighting and carrying weapons in towns, to robbery and tomb raiding. Sooner or later, many of them are going to be arrested and find themselves up before a judge.
30 tanks and not quite tanks and it looks like a tank but legally it isnt.
30 job types/classes for PCs in the Cosmic Era
A series of singers and strummers, summarily simple and sinuous, subsisting with singularly spectacular song-stylings.
I've sat on this one for long enough. Feel free to fill in the gaps.
the three pillars of robots
Come you Masters of War...Thirty generals, some of them effective and popular with their men, others anything but.
Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?
When parapsychic abilities began manifesting, martial artists found that their discipline from years of training provided them with the acumen and ability to channel and control the unexpected powers that now flowed from their fingertips.
Incomplete and unlikely to be finished.
Just what it says on the tin.
There's more to carry than just magical items. These are some of the essential things every character or NPC should carry.
30 Warriors -- Freemen and Captives -- to populate your arenas.
Over the centuries, the thieves, assassins and secret agents who operate within the underworld have come up with many ingenious devices for stealing and murdering, many of which are disguised well enough to be carried in plain sight.
30 pistols, rifles, and assault weapons
Like the mythical hydra, the Illuminati have many heads and even more hands. The minions of the Illuminati might work to their hidden master's ends without ever knowing the design of their work, or for whom they indeed work for.
The court wizards of Angolterre have been working for several generations to protect the dynasty. They see to it that the new monarch's names acronymically refer to a rune of protection. Once completed, the rune will make the dynasty almost invulnerable in battle, wise in counsel, etc. Unfortunately the next name, the only one that starts with the right letter, happens to have belonged to the worst monarch in living memory. Not much chance of getting the current ruler to name his child that, or for the people to put up with it if he did! What's a court wizard to do? The magic requires that the plot be kept secret of course...