Dungeons
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4
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Hits: 230
Comments: 1
Ideas: 1
Rating: 4
Condition: Normal
ID: 9221

Submitted:

Updated:
October 11, 2019, 8:57 am


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Un-Zelda-style Dungeon Generator

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This is a method to randomly generate a branching dungeon graph that can be used to emulate the traditional lock-and-key style of dungeon that is prominent in the Legend of Zelda series of games. It is modified from my previous Zelda-style Dungeon Generator, to provide a more traditional dungeon crawl experience.

This adds secret doors, skill challenges, multiple entrances, and loops, and removes Zelda specific things like the dungeon item and boss key.



Additional Ideas (1)

Great!

Really good algorithm
I will try it asap
0xp

2019-10-11 09:11 AM » Link: [9221#98805|text]
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Comments ( 1 )
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Voted lordmax
October 11, 2019, 9:12
0xp
Great!

Really good algorithm
I will try it asap

Sorry for the wrong place of my comment
^__^


Random Idea Seed View All Idea Seeds

       By: Reed

Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them

Ideas  ( Lifeforms ) | August 17, 2004 | View | UpVote 1xp


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