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Divine/ Spirit
Defining
2.75
2 Votes

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Comments: 4
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Rating: 2.75
Condition: Normal
ID: 1737

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November 22, 2005, 6:52 pm

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The Four Dragons and the Four Fiends

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In this pantheon, there are four dragons, and only four, and they are gods. They are opposed by four fiends, and only four, and they are demons.

In this pantheon, there are four dragons, and only four, and they are gods. They are opposed by four fiends, and only four, and they are demons.

The Fiends seek to usurp the dragons, and to this end, often take the shape of dragons themselves, though these forms are twisted and evil, in opposition to the beauty and nobility of the Dragons.

Red Dragon: The God of Fire, Passion, Skill, and Emotion.
White Dragon: The God of Air, Law, Wisdom, and Civilization.
Black Dragon: The Goddess of Earth, the Night, Silence, and Thought.
Blue Dragon: The Goddess of Water, Healing, Kindness, and the Arts.

Red Fiend: The God of Volcanism, Madness, Combat, and Rage.
White Fiend: The God of Winter, Tyranny, Secrets, and the desecration of nature.
Black Fiend: The Goddess of Stone, Darkness, Death, and Obsession.
Blue Fiend: The Goddess of Storms, Disease, Cowardice, and the making of weaponry.



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Comments ( 4 )
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CaptainPenguin
November 22, 2005, 18:52
0xp
The Four Dragons and the Four Fiends are a pantheon that I made up after playing Lunar for a while.
Scrasamax
November 26, 2005, 18:24
0xp
Sign me up for the White Fiend
Voted Mourngrymn
January 6, 2006, 10:11
0xp
If did not already have my Gods I would love to have something like this in my system as I both have a special place for the Demons and Dragons. One of my Gods was rumored ot be a demon King and my dragons are the children of one of my Gods.
Voted valadaar
February 2, 2017, 11:37
Only voted

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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