Over the past few months in the town of Sethilla about five or so brave adventurers had been driven insane; screaming about fire no one can see, then screaming that they cant hear their screams as well as claiming blindness. These effects wear off after a while and the adveturers (now considered as lunatics) who experienced them are now under tight survelance in the towns jail. The one thing that ties these adventurers together is that they have entered the Belipila Woods (a nearby forest) looking for a legendary treasure.
When the PCs arrive in the town any local person they talk to has heard of, and probly witnessed the events. The town is run by a Mercenary Guild (located near the back wall). The Guild will gladly pay a high price to adventurers who go to the forest, find out whats going on, stop it, and come out with the treasure.
If the PCs agree:
The forest is about a half hour walk away. The woods cover a lot of ground so they could be in their for a while.
After a while of random wilderness encounters the PCs will come across what appers to be a shrine. There is an alter with fresh blood on it, a statue of a Demon and sacrificial knife. If any characters have a way of knowing: the blood is Goblin blood. When the PCs leave the shrine an Arrow of Personal Hell is fired at two of them. Any attempt to locate the the attacked fails.
Every hour another AofPH (Arrow of Personal Hell) is fired at a PC. They may succeed at attempts to locate the atacker at this point.
It continues like this until the PCs leave the woods or locate the attacker.
If the attacker is located he tries to run away, if the PCs follow they find a fortress made in the trees. This is the head quarters of The Circle of Hell.
They find the attacker inside the head quarters along with a few other low ranked guard members. The PCs can find out that The Circle’s most powerful spell-casting members are in a clearing not too far away completing the ritual to bring Hell’s highest mountain and all of its hellish occupants to this plane.
The Spell-Casters are all between mid to high level.
(Except for the Leader)
The Lower-Rank guards are low-mid level.
The guards at the clearing are all mid lev.
The PCs must defeat the Leader in under an hour (Game Time) of the ritual succeeds and well… yeah.
First the Guards fight, if needed the Spell-Casters help out but the Leader wont attack until the mountain has risen or he has been injured three times.
If the mountain does rise all hope is lost unless one of the PCs destroys the statue of the Demon found earlier, uses the sacrificial knife to draw blood from them selves then bleeds on the broken statue. This will force the mountain to return to Hell, but anything that left the mountain remains on this plane when the mountain goes.
The Leader is high level.
This adventure could start at a lower level and have the PCs track down The Circle of Hell to prevent the mountain from rising. Just to extend the time the plot would last.
~ Hope you enjoy (hope i didnt miss something like i usually do).