Items
Jewelry
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7xp


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Comments: 3
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Rating: 4
Condition: Normal
ID: 5626

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February 7, 2009, 7:10 am

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Storm Sigil

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A fragment of the mighty Blades of the Storm, reworked into an icon of faith and worship to the very god who once graced it with her touch.

Full Item Description

The Storm Sigil is remarkably simple-looking; it is nothing more than a fragment of metal worked into the shape of a thunderbolt, a common holy symbol of the Divine Storm. It hangs on a plain silver chain, all of it sized for the diminutive form of a pixie. What differs most from the common holy symbols, however, is the otherworldly metal the symbol is forged from; the same grey-blue as a storm-torn sky, it seems to hum faintly with an electric power. In moment when the bearer is engaged in acts of passion and destruction, this sensation multiplies, as the sigil responds to the essences from which it was drawn.

History

The early history of the Storm Sigil is the same as any other of the Shards of the Storm; from the destruction of the blades, it hurtled across the world, spinning in the heavens for long years before it finally descended wih a stroke of lightning to shatter an ancient oak in a forest of pixies. It was the same storm which brought Raziel to his faith, and he found the fragment shortly after, taking it as a sign of blessing from his newfound deity.

It took him months to find a smith both willing and capable of forging the fragment; always before it had twisted in the process, seeking to become a weapon once more despite the most dedicated efforts of the crafter. It was only in the hands of a fellow disciple of the Storm that it was shaped to become a sacred icon, and that the destructive pixie gained the most potent of his belongings.

It has, since that time, remained around Raziel’s neck at all times; even when sleeping, or cleaning himself, he finds himself unwilling to relinquish the pleasant hum of power against his skin. Some have tried to part him from it by money or force, but each of these attempts has ended in bloody havoc for the perpetrators.

Magic/Cursed Properties

The Storm Sigil, at the simplest, is an amplifier; magic of destructive or passionate nature is amplified dramatically when cast by the icon’s bearer, as is any sacred magic of the original owner of the Shard itself. This alone makes it more valuable and potent a tool than most artificers ever accomplish in their lifetimes.

Less obvious is the effect of amplification upon the bearer’s emotions; whenever passionate or engaged by some destructive emotion, the icon’s energies amplify this state, creating a near-berserk state of passionate bliss from even the darkest of rages. For one such as the pixie who bears it, this has resulted in a love of battle and bloodshed for the sake of it, a divine experience exulting in the savage aspect of his deity.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
February 7, 2009, 12:30
0xp
Lots of mages must want this item.
Kassil
February 7, 2009, 19:22
0xp
If they don't mind essentially becoming a conduit for the will of the Divine Storm, perhaps.
Ramhir
September 24, 2010, 15:20
0xp
Hmm. This made me think of a ring that brings euphoria any time the user is passionate about something. The ultimate addictive drug?

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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