Wand/Staff/ Arcane
5 Votes


Hits: 2389
Comments: 7
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 4465


October 24, 2007, 1:40 am

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Staff of Stasis and Launching


"First, he pointed that giant metal rod at me and out came a glass vial, it exploded next to me! Next thing you know, out comes a friggin’ bear! Then, as if that wasn’t bad enough, he sticks it in the ground. It expands and he walks into it to get a snack!" - Xzud, Experimental Arms Dealer.

Full Item Description
This is a 10ft long lightweight metal pole that looks as if it could be used as your typical 10ft pole. About 4ft up from the ground are 3 silver glyphs.

When the bottom of the staff is touching solid ground and the top glyph is pressed the metal shaft will expend to become 6ft across on all sides and a door appears. You can enter the 10ft high, 6ft wide chamber and place objects inside on a shelf. It can hold up to 10 shoe-sized objects (that can be launched later, keep reading) and 1 5-6ft tall creature at a time. Then, when the glyph (top) is pressed again the staff goes back to normal and all items inside are effectively in temporal stasis, frozen in time.

When the middle glyph is pressed: The living creature is expelled from the staff in minute form, and grows to full size and exits stasis in a few second.

When the staff is pointed at an area and the bottom glyph is pressed: The Staff will emit a puff of scalding steam and launch one of the shoe-sized objects at that area. Common items include Flasks of Acid or Heavy Metal Balls.

Forgie the Master of Techno-Magicka Studies in Govenheim created this staff along with many other weapons of technological terror. Some consider them insane blasphemies. Others view them as potent tools, made to be used by the strong. But not many exist because the path of the Techno-Magius is too difficult for most. It requires incredible amounts of dedication and study that most of today’s youth just cant handle. Besides, Forgie likes being one of the few who can effectively make a cannon…

Magic Properties Summary
1.) Press the staff firmly against the ground to make the first glyph glow. Press the glowing glyph, and stand back, to expand the staff into a cylindrical storage chamber. Then you may freely insert an incapacitated creature or place items along the shelf.

2.) To release the creature you must level the staff and point where you want the creature to be summoned. Then press the middle glyph. The creature will be end up full size, awake, and possibly confused and angry about 30ft away from you.

3.) To launch an item you must point the staff in any direction and press the bottom glyph. This will cause the first item (starting on the left) to be launched out of the staff with a puff of scalding steam. The item will fly through the air with the force to propel it approximately 100ft or until it hits something solid.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
October 22, 2007, 11:31
Only voted
October 24, 2007, 0:57
Updated: clarified a bit about putting items in
Voted Maggot
October 24, 2007, 1:03
This idea is just crazy! It's the kind of thing that you'd use only if you really wanted the PC's to start questioning either their eyesight or sanity. But it still makes sense in terms of how it functions. I like this for the sheer hilarity it would bring into any game.
Voted valadaar
October 24, 2007, 20:08
Heh, and is a prefect fit with Steampunk and/or tinker gnomes!
Voted Scrasamax
October 27, 2007, 12:46
Normally I would give a submission like this a 3.0, and say stuff about gnomes being incorrigible tinkers and their wacky inventions. In this case I must make exception given how long i laughed at the situation in the summary because it fits perfectly and therefor award +1 bonus point.
Voted Michael Jotne Slayer
December 6, 2007, 19:31
Haha, I concur with Scrasamax's opinion on this.
Cheka Man
September 30, 2008, 16:48
Crazy but fun. Never fire it when it faces the wrong way.


Random Idea Seed View All Idea Seeds

       By: Scrasamax

What if potions and tonics had negative side effects? Potions of increased strength cause violent tempers, or damage joints. What if potions of dexterity caused tremors, or palsy?

What if they were addictive, and had withdrawal symptoms?

Could someone make a bad batch? No one use the brown strength potion!

Ideas  ( System ) | July 18, 2004 | View | UpVote 2xp

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