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ID: 8436


May 24, 2016, 12:17 am

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Ring of Beast Shapes


Ever wanted to simply mess with your players? Here's an item that will have them looking every gift horse in the mouth from now on.

Note: This item was created for 5e D&D, so a lot of the dice and rules are specific for that game system. However, if you like the idea, feel free to modify it to fit your game.

"The town's still a few miles away yet," Hyla complained, shouldering her pack higher. "And these ogre heads are getting heavier by the minute."

"Just one second!" Tule cried, setting his pack down. "This is the perfect opportunity to use that ring I got from that wizard last week!"

"That grouch?" Hyla asked, setting her pack down as well. "I'm surprised he didn't turn you into a toad after you upset his cart like that."

"Nope, he sold me this ring," Tule gestured to an ornate silver hand on his hand. "He said I could use it to change into any horse of my choosing!"

"Well that's great," Hyla said sarcastically. "I didn't really need an adventuring partner, just a pack horse."

"It's not permanent, twig-brain. It only lasts as long as I want it to."

"In that case, get going! The sun will be setting soon."

"Fine," Tule said, giving the ring a twist. "One black stallion, coming up!"

A flash of light consumed the elf, and once Hyla's eyes had adjusted, she saw, to her surprise, a brown horse standing in his place.

"Black, Tule?" she quiried smugly. "Do you even know your colors?" When the horse only responded by cropping at the plains grass by Tule's abandoned pack, Hyla began to take the issue seriously.

"Tule? Hey, quit fooling around!" The horse ignored the protest, calmly continuing to graze.

"Ooh, when I get my hands on that wizard... your pride will be avenged, brother!" Hyla looked closer at the unresponsive horse, then gulped nervously. "I mean, sister."

    This ring, created by a wizard with a vendetta, allows the user to take on any shape of one animal type using up one charge. The ring can hold
    three charges, and regains 1d4 - 1 charges every noon-hour. However, the ring is persnickety, and requires a strong mind to keep it in check. Upon the
    usage of the ring, a character must make three ability checks: An intelligence check with a DC of 10 to choose the specific form (e.g. brown horse, black
    wolfhound, white rat), a wisdom check with a DC of 15 to control duration, and a charisma check with a DC of 5 to maintain personality, mental scores, and
    alignment. If a character succeeds all these checks, he or she may shift into any shape of the ring’s type, with their specifications of physical details,
    for up to 8 hours, ending upon their wishes, and retains all mental stats and personality. If the character is a druid, he or she has advantage on these
    checks. Roll percentile dice and use the following tables if you should fail one or more of the checks. (Variant Rule: for added excitement, add the failure margin to the roll for
    the table. A fumble equates to a 100)

    Intelligence Fail:
    1-20   Completely different appearance within bounds of ring
    21-40  Similar appearance, 1-2 minor changes
    41-70  Different color
    71-95  Different breed or subspecies
    96-100 Different species entirely, not necessarily even within bounds of ring
    Wisdom Fail:
    1-20   Roll again on this chart for maximum duration, but the character may make a WIS save with a DC of 15 to shift back at any point
    21-40  1d4 hours
    41-60  1d6 hours
    61-70  1d8 hours
    71-80  1d12 hours
    81-95  Roll again, doubling any result
    96-100 Permanent, must be removed by remove curse or dispel magic, either cast as a 4th level spell or higher.
    Charisma Fail:
    1-20   Gains only the alignment of the animal shifted into
    21-40  Gains the wisdom of the animal shifted into
    41-60  Gains the intelligence of the animal shifted into
    61-70  Gains the charisma of the animal shifted into
    71-80  Gains the personality of the animal shifted into
    81-95  Roll twice on the table, using both results
    96-100 Gains all mental stats, alignment, and personality of the animal shifted into, virtually indistinguishable from a regular animal.

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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Murometz
May 24, 2016, 9:53
Solid. Concise. Useful. Love the variables involved! Can lead to all sorts of hijinks. Welcome aboard!!
Voted Mageek
May 24, 2016, 11:41
Woo! Great flavor text and solid set of rules. I like the many ways to fail, and love the idea of the cursed item having a good reason for being cursed. Way better than a randomly malignant magic item - having PCs sell "great items" for a great price after slighting them in some way is a fantastic way of interacting with the world.
Voted valadaar
May 24, 2016, 22:21
Excellent! This is good stuff.Indeed, welcome aboard.

Introduce yourself here if you would like -,19.0.html

Random Idea Seed View All Idea Seeds

Two Minerals

       By: Murometz


Also called "pale-yellow witch" by alchemists, this mineral is known to possess a peculiar attribute. When found, a Yupiorite will appear the palest yellow. Rather than crystalline in structure, Yupiorite occurs in weird, smooth, ovaline shapes, as if already carved by skilled hands to serve as ring or necklace ornaments. Yupiorite somehow detects and reacts to mood. When the wearer of the gem is content, calm, and happy, the stone will remain the palest yellow. As the person gets more excited, angry, or otherwise stimulated, the mineral will darken progressively to a dark corn-yellow in color. Why the gem reacts this way to sentient mood swings, is still debated by gemologists and alchemists alike.

It is said that the Elven Halls of Vala-Aluduwy are resplendent with wall-sized mirrors of pure Yupiorite, showing plainly and ironically, the emotions of everyone present, despite the Elven love of restraint and stoicism.


"Cave-grass" or "cave-pine" is a deep forest green in color, rare and often mistaken for other minerals, though otherwise mundane. Crystals form into tiny, ultra-thin, needle-like clusters by the hundreds of thousands, creating vast dark green bursts and structures, resembling evergreen conifers, if viewed by any sort of light. Despite its ephemeral shape, Aragdulose is only second to a diamond in hardness.

Dwarves are said to keep these mineral "trees" in their homes, putting them up during festive family holidays, leaving presents beneath them, for kin to open.

Ideas  ( Items ) | December 2, 2015 | View | UpVote 6xp

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