Items
Armor
Combat
4.25
2 Votes

20xp


Hits: 386
Comments: 2
Ideas: 0
Rating: 4.25
Condition: Normal
ID: 8954

Submitted:

Updated:
February 10, 2018, 9:52 am

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status

Options


Neurohelmet

By:

The original piece of hardware for controlling a mech

Possible Side Effects

Border Personality Disorder - Neurohelmet users can begin exhibiting symptoms of BPD, including difficulty in maintaining personal relationships, emotional instability, and feelings of emptiness and signs of depression.

Antisocial Personality Disorder - regular use of a neurohelmet can cause disregard for and violation of the rights of others, including violence towards others.

Schizoid Personality Disorder - users can become detached and removed from social and emotional interactions, and adopt secretive and solitary lifestyles.

Function

The Neurohelmet was designed to be a mind machine interface, using the function of sleep paralysis and usurping motor nerve signals. With the helmet, the pilot would have the giant robot as a massive numb body. It would move as they wanted it to, and biofeedback would provide stimuli to let the pilot know where that massive machine was moving, and what was underfoot. When the pilot would aim a weapon the machine would mimic the motions.

The helmet functioned, but it was inefficient, and it placed too many human mannerisms into the function of the machine, with the system attempting to match the specific gait of the pilot. Likewise combat was hampered by the awkward interaction system with the weapons. Pilots suffered severe disorientation when not piloting the machines, and in the field these mecha performed in a very mediocre fashion, even if they were more sure-footed and agile.

Service

Neurohelmets never made it into general military use, they were too expensive, required too much maintenance, and the number of psycho-emotive problems the pilots experienced put other pilots off the system. Other non-neurohelmet equipped mecha performed almost as well as the brain-scramblers did. Most were never moved beyond training or testing purposes.

The Sandhurst Incident was the death knell of the Neurohelmet. A live fire training exercise claimed the life of a high ranking high profile mecha ace. While piloting a main battlemech equipped with a neurohelment, the mech suffered an ammo explosion and shut down. The biofeedback impulse from the explosion and the emergency shut down on the reactor caused the pilot to go into a catatonic state and then brain death. The feedback was so severe that his brain thought he was terminal, and it shut down.

The Limited AI copilot, or the Dummy Plug system, replaced the Neurohelmet. The pilot, sharing a neural bridge with the L/AI. The pilot retains their ability to move, and guide the machine. The L/AI controls the movement of the machine and engages the targets that the pilot indicates.

Aftermarket Use

Old Neurohelmets are HIGHLY sought after for things like a basement Cohaagen aparatus, kakugram capture systems, and for Deep Immersion in CogNet simulations. These 'deep dives' are popular among the most jaded of Sim users because the sensation is actually intense enough that it can cause death. While not seeking to actually die, the experiences of a Deep Dive make real life, analog space, seem tame and washed out by comparison.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions


Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 2 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
February 10, 2018, 11:40
0xp
The cons of wearing one seem to outweigh the pluses for me. 4.5
Voted Dragonlordmax
March 1, 2018, 22:27
0xp
A classic idea with some shades of Spelljammer in there, I think that the drawbacks are what make this one useful. It's easy to imagine someone who is often "out of body" suffering psychologically, so I like that you've put some thought into that here.

Interesting aftermarket use, too.

Link Backs

Freetext



Random Idea Seed View All Idea Seeds

Walk without rhythm and you'll never learn.

       By: axlerowes

Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.

Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.

Ideas  ( Plots ) | March 12, 2014 | View | UpVote 6xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0299