Through the plains lands of Ahmin, run three rivers, the Ratterlin, the Brahmalin, and the Krimin. From the west, the Krimin runs trickling from the Frozen Mountains, becoming a mighty river at King's Rock plateau. The Ratterlin flows from the East originating at Thunder Forest, where the rains and lightning never cease. Brahmalin, the mightiest river, flows from the north. With the river head in the Mandrigi Desert, this river simply comes up from the ground, but with such force that a geyser of the river's water can be seen from miles rippling in the desert's heat, with a steam cloud billowing up to the heavens.
All three of the mighty rivers meet at a single point, Infren Indre, or Infren's waterfall, where the three might rivers pour over the cliffs into the pit of Infren in a cacophony of liquid power. Where the legendary warrior mage Infren is purposed to lie imprisoned.
Above this chasm sits the metropolis of Last Stand. Older than the people who live there, the city itself is the final key imprisoning Infren. Little is known about the true origins of the city but everyone knows the evil Infren seeks to destroy it. Every 10 to 20 years volcanic magma explodes from the pit attempting to char the city. Protected by the gods, a force field of some sort protects the city, though it scorches the surrounding plains, known as Everyoung.
The truth of the matter is that the gods imprisoning Infren are the gods of death, destruction, and deceit, and Infren was actually an angel, made human to fulfill the prophesies of Lod. Sent to destroy the evil ones, Infren was imprisoned in the pit and the city created to prevent his escape.
The Evil Ones are masters of manipulation and story telling. Nobody knows the city is evil, believing the Good Gods created the city to contain an ancient evil. And they take their job to fanaticism. All who attempt to get close to the final key are seen obviously as evil and tortured until they are dead.
Given some minor level of sentience, Last Stand knows what happens within its walls, and can alert militia when someone gets too close to anything the evil gods do not want known.

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