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January 29, 2018, 4:03 pm

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Cheka Man

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Kill All Witches

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Born entirely from the Witch Freetext Challenge

1. What is Kill All Witches?

Kill All Witches is a genre fantasy setting where the focus of the game is using mundane and non-magical characters to seek out and destroy witches. This is an arduous and dangerous task as the heroes of KAW are not magic users themselves, and what magic items they have are few and far between, and their foes are incredibly powerful and dangerous. A high player body count is to be expected, games are graphic and gritty with things like hexes and curses sharing table space with disease, critical hit charts, and facing foes that can make heroes lose their resolve and flee. Even killing a witch doesnt ensure success because many have contingency spells in place, or immortality gambits, or their deaths trigger further events that will trap, curse, or otherwise maim and kill would be heroes.

2. Who are the Witches?

The Witches of KAW are specifically female magic users who have gained their power by making soul pacts with infernal or outsider forces, aka demons and eldritch beings. These forces are hostile to creation, and are be default evil. To this end, the Witches who deal with them and gain power from them become inescapably evil themselves, and have as their objective the destruction of humanity, and scourging the world for their dark masters. The heroes are justified in their actions, and questioning the morality of a witch or entertaining the notion of redemption is hesitation enough for a witch to strike and slay the questioning heroes. These witches are EVIL.

3. Sexism as a Theme

Women in KAW face a massive amount of discrimination, abuse, and misogyny. Much like the Salem Witch Hunt, in KAW a witch hunt can be a bloody and terrifying affair as fear of a witch and what she can do will lead even reasonable and level headed people to support gross and terrible things out of fear and a need for security. Women are not just second class citizens in KAW, they are often seen as a lurking and potential evil, something to be feared, oppressed, and otherwise kept 'in their place'. Society accepts this, including many women, because of the threat that witches can potentially represent. Thus, there is a status quo kept.

4. Radicalization as a Theme

To the outsider forces, the devils and starspawn, there is no difference between men and women, and they are not more disposed to one gender or the other. The sexism and misogyny that women in KAW are subjected to makes them more willing to embrace the radical idea of striking soul pacts with extradimensional monsters because it offers them a path to power, and self actualization. This creates the self generating paradox, society is misogynistic because of the depredations of witches, and this brutality leads more women to embrace witchcraft and seeking revenge, which comes around to justify the original misogyny.

5. Anime Style Theocracy

Following the vein of supernatural anime and established franchises such as Castlevania, the dominant power in the setting of KAW is a monolithic patriarchal theocracy. This neo-Papal power is above all of the other kingdoms around it, and it has its own armies, own arsenals, and weapons to fight the witches and their outsider patrons. This theocracy extends and usurps all the local and ethnic cultures of the regions it covers, and enforces its own values, regardless of what was there first. This is usually done in a blunt and heavy handed fashion, usually with papal armies and the miter and crozier bearing papal magi leading the various religious witch hunting orders. This theocracy is militant, misogynistic, arrogant, and incredibly wealthy.

6. Monster of the Week

The formal structure of Kill All Witches is a monster of the week pattern, where the band of heroes encounter, fight, and ultimately destroy a witch. They will follow a chain of witches,with the ultimate goal being finding the Witch Queen, slaying her, and burning down her witch fortress. This basic structure is going to overlay with the players discovering that each of the witches they slew had a defined history for why they made the soul pact and why they were so willing to exterminate humanity. This will bring to light the truth behind the sexism, radicalization, and the nature of magic and society in the setting of Kill All Witches.

7. No Clear Answers, No Heroes

At the end of the story, there is no clear answer, no clear winners, no moral of how things go forward and are better. The cycle must continue, because if the Orders are not vigilant, there will be more witches and warlocks than they can handle. The witches and rare warlocks being fought are those who are angry and desperate enough to resist the faith and the orders. Without this iron fist those with casual interest in magic, or actual spiritual vulnerability, or people who think that dealing with devils might be keen and fun. The eldritch gods will still seek a way in. There are still many hidden witches, who are still willing to attack, kill, and destroy.

The only way to end it is to destroy all magic, kill all witches, and burn away everything of the orders and their great archives. To end the threat of witches, the world must end, which is ironically what the witches themselves ultimately want.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
January 29, 2018, 20:59
0xp
Very interesting. Is it a board game?
EchoMirage
January 30, 2018, 5:12
0xp
This is pretty similar to Warhammer 40K in its outlook and general feel (except it's fantasy, of course).
Scrasamax
January 30, 2018, 6:26
0xp
I was leaning more towards a horror anime feel, and not a tactical tabletop war game. There is a normal fantasy Warhammer. Less crapsack kill everyone for the Emperor and more Blair Witch Project with swords and terror
Voted valadaar
January 30, 2018, 11:44
1xp
I see bits of Blue Exorcist, Seven Deadly Sins and Vatican Miracle Examiner here. This would be an interesting game!

I find it interesting how much the Vatican plays in a lot of Anime. The writers seem fascinated by the organization.
Voted Dragonlordmax
February 9, 2018, 20:31
6xp
I can definitely see the anime horror aspects of it, but it's ultimately a setting about counter-insurgency. The witches are fantasy ISIS.

In that vein, I think I would prefer to make the sexism more... subtle or developing rather than have a massive theocracy with all of that already in place.

Freetext



Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp


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