Systems
Divine/ Spirit
Defining
3.75
2 Votes

12xp


Hits: 316
Comments: 2
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 8631

Submitted:

Updated:
January 29, 2017, 9:40 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Greater Adventuring Kharmic Line

By:

Proper redo of my 4D Construct of adventuring parties. Usable in any genre you are willing to introduce the concept of 4D beings.

OVERVIEW

A Greater Adventuring Kharmic Line creates a situation where your PCs are each individually a manifestation of a single 4D being. Each PC is a single facet of that being, and as such , on a subconscious level shares a group mind.

AN EXAMPLE of actual play ( prob the easiest way of explaining)

In my long running Mysantia game(31 real years), The Kharmic Line was the immune defense system of the 4D being that was the "brain " of the prime material plane. The PC's , from even the lowest of power levels, are tasked with dealing with threats to the prime material plane or Vivvar.

As the PCs are all individual facets of this immune system, they share certain advantages. They have complete access to the the shared memories of the Kharmic Line facets of the past, going back thousands of years. This is due to the immortality of the Kharmic Line itself. All PCs retain all knowledge of their prior characters and all knowledge of any specific game material, rules and background. The net effect of all of this is it totally and completly explains the meta game and makes it basically go away. You can handle this to degrees. I usually allow the players information actually contained in their own brains, not accesses to game books during play. Kharmic Memories can be introduced as needed and desired. Another advantage is that the PCs can separate physically and can then easily find each other again. In fact it is impossible for the PCs to separate for long periods of time(not more than a day or two).

WHY YOU SHOULD USE THIS

Very simply it is the absolute end of meta game. It also forces greater cooperation of the group as they share the subconcious group mind and are in fact parts of a greater being. This only should be taken to the extreme of the group MUST share the overarching goals of the 4D being WITHOUT impacting individuality in character creation and execution.

TAKING THIS TO THE EXTREME

The 4D being the PCs represent carry over into all games and genres that your group plays. I have not gone this far.A nice addition to this would be that all the characters of a single player share one small in game bonus and one small quirk, both should be small but noticeable.For example, always wears yellow, always has red hair always has slightly superior eyesight.

OTHER FORMS OF KHARMIC LINES

The only other one I used with any regularity was the Sagacious Kharmic Line. It represents individuals driven to the extreme need to provide information to the Adventuring Kharmic line. Most of the NPCs who were subject to this chaffed at their burden and deeply resent their lot in life.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 2 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
January 29, 2017, 12:20
0xp
A nice idea.
Voted Scrasamax
January 31, 2017, 15:32
0xp
A very meta concept, I like the notion of there being multiple kharmic lines, and the expression of the PC party to be the 3d expression of a 4d entity.


Random Idea Seed View All Idea Seeds

       By: Pieh

Half hour off the Harrow Road you find it, Fool's Grave. Amid an overgrown garden sits a single tombstone. Carved neatly into the weathered slab is the word "Fool," with a symbol underneath matching the signet ring you found.

Ideas  ( Plots ) | March 29, 2012 | View | UpVote 6xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0306