Background

About six months ago a half-orc gladiator called Garg, along with several of his fellow inmates, escaped from his masters' gladiator training school and fled to the hills.

Characters

Garg: half-orc freedom fighter / outlaw (depending on your point of view) - good organisation and tactical skills - exceptional fighter

Lieutenants: 1 half-orc, 4 orcs - the other gladiators who escaped with Garg - exceptional fighters

Troops: mixed human/orc/half-orc - a disparate group of escaped slaves, oppressed peasants, and sympathisers who have joined him since his escape - fair to good combat skills - (optional - may or may not be present depending on when PCs first meet the gang)

Camp Followers: mixed human/orc/half-orc - as above but these are not fighters - provide support services instead (cooking, tending wounds, etc) - some will be quite skilled in these non-combat roles - poor combat skills - (optional - may or may not be present depending on when PCs first meet the gang)

Roleplaying Notes

The nature of this band changes depending on when the PCs meet them - there are two basic profiles

Early: on or shortly after Garg's initial escape - small gang consisting only of Garg and his lieutenants - primary motivation is survival - living by banditry and highway robbery

Late: several months after Garg's escape when the band has become fully established - full compliment (as above) - gang is now a significant horde numbering dozens, hundreds, or even thousands (depending on campaign requirements) - primary motivation is now escape from the kingdom/empire to freedom (think Spartacus)

Note that Garg is not necessarily antagonistic, how he reacts is largely dependent on how the PCs treat him and under what circumstances they first meet

General Notes

This assumes a human dominated world with orcs as a conquered/slave race

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