Items
Books and Scrolls
Cursed
3.5
5 Votes

21xp


Hits: 7767
Comments: 9
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 225

Submitted:

Updated:
October 30, 2006, 7:02 am

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status

Options


Book of Angst

By:

A very ornate and very old looking spell book. Chock full of spells, most of which are unreadable by any magic user. The ones that can be read, unfortunately, don’t have the affect the mage is looking for.

Ancient leather bound spell book. Intricate carvings on the book are worn away by years of use. The pages are full of arcane passages and meaninless writings. Scattered throughout the book are unique spells that are very simple to learn. Ther rest of the book is totally unreadable by any means.

The book was created by Raflond the mage. He was of a selfish nature and therefore a target of many heists. So he created a few ‘special’ magic books to allow the few that got through his defenses to think they accomplished something. Little did they know of the nature of the book and the effects it had on those that used it.

Magical Properties:
Every spell in the book works, except not how it ‘should’ work. Put whatever spells you like in there and either let them work but give them a side effect, or totally twist the spell around in some way. The book isn’t ‘cursed.’ The spells work exactly how the mage wants them to.

There are many possibilities for effects. The famous magic missile could actually miss would be a good one. I like the subtle ones like their spell modifiers or other bonuses could go down without them knowing it. “What do you mean I missed, I rolled a 19.” That sort of thing.  Something that would take a little bit to figure out, and once they figure out something is going on, what is causing it?



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 9 )
Commenters gain extra XP from Author votes.

Strolen
September 3, 2002, 11:42
0xp
Let the player learn the spells at normal but mark the ones learned from this book. Then whenever a spell learned from the book is cast the alternative castings take place.
Ria Hawk
October 2, 2002, 0:41
0xp
Maybe it affects other spells known, as well.
Barbarian Horde
December 14, 2002, 14:47
0xp
"angst" means fear in Dutch, you know..
Ancient Gamer
August 29, 2006, 6:58
1xp
I am pretty sure the word is well known in english too ;)

Wikipedia says it best:
Angst is a German word for fear or anxiety. It is used in English to describe a more intense feeling of internal emotional strife.A different but related meaning is attributed to Danish philosopher Søren Kierkegaard (1813–1855). Kierkegaard used the word angst (Danish, meaning "dread") to describe a profound and deep-seated spiritual condition of insecurity and despair in the free human being.
JMFD
March 4, 2003, 16:01
0xp
I like this one... perhaps have it so that the mage can only cast directly from the book, as if it were a renewing scroll, rather than being able to learn as normal?
Voted valadaar
August 28, 2006, 8:00
0xp
Simple, Subtle. I like it.
Voted Ted
September 15, 2010, 0:06
0xp
Vote Only.
Voted Pieh
September 15, 2010, 0:12
0xp
Classic!
Voted Shadoweagle
January 27, 2015, 19:50
0xp
Bloody Raflond, the cheeky bugger!

I love this book. Anything to confound players is great in my eyes!

Link Backs

Freetext



Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.1417