The witch doctor from the Tribe of the Flaming Skull made the magical item from the finger bones of the famous orc warrior Hirtak, who was claimed to kill over 100 elves. The orcs believe that the hand that slain so many elves must have the wisdom and strength to lead their tribe to conquest.
With the divine power of the bones the tribe was very successful raiding and pillaging their local area. It was called the 'reign of much loot' by many orcs. A small group of elite adventures was eventually hired to kill the tribe's leaders and end many months of terror in the area. Many of the tribes non-warrior types escaped though.
The tribe scattered after their defeat taking the prized bones with them. No one knows or has seen the bones since the tribe's defeat. The orcs seem to have moved to another more prosperous land.
Abilities: These are a small collection of dried finger bones from the warrior Hirtak that used for divination. The bones can only be cast by a player that can use divine spells. Casting the bones and expending a charge allows the user to find if an action will bring harmful or beneficial results. After all charges are expended the bones become non-magical. The bones can have at most 25 charges.
Note: If the GM wishes when the last charge is used the soul of Hirtak is released from the item. It is possible Hirtak's destiny is not yet complete on the world of orcs and might be inclined to attempt to take its previous owner's body.
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? Responses (7)

Good backstory, if a little brief - nicely explains why they were made
Could use a few more details - how were they made? - can they be recharge? - if so how?
Overall - a nice take on a basic item that really ought to exist - 3½/5, rounded up to 4/5

A nice basic item (oops, that has been said already).
It is a good reminder that casting bones should not be just _any_ bones, but must have a fitting background.
The background nicely implies limitations: their advice is best on the topics Hirtak knew a lot about (tactics&general combat) - if asked about different topics, say, public relations ;), the answer may be wrong.
Also, if the bones are connected to Hirtak's soul, they may be very picky about their user...
(Oh, and consider moving the Abilities into the Magical/Cursed box. Or separate them in some other way. Looks better.)

There can be more, and this could be an example a whole class of items.
How about a variant - the foot-bones of a famous tracker and scout, that can aid those searching for a way?

Cool...;-) I like that game here :idea:

Nice-I like the bones coming from the Orc equivilent of a Saint.

I really like this item. Personally, I think that magic items should sometimes arise outside of the efforts of high-level spellcasters. The whim of the gods, magical accidents, by the hands of skilled artisans or the workings of lower power spellcasters.

amen val