1-Orc gold

A few nuggets of genuine gold, quarried by slaves in a mountain range long settled by Orcs. No magic, they are what they are and the PCs should be able to turn them into legal money or swap them for something of value with very little trouble.

2-Orc Charm

This copper charm appears to be of little value, but an Orc Shaman has cast a spell upon it that will let the wearer know if anybody is planning to attack or cheat him or her. The magic of the charm can thwart the most careful ambush and saved the life of its last owner, so whatever the PCs did for the Orcs, they must be really grateful to them to give them something like this. In the market it lets the wearer know of shoddy or overpriced goods.



3-Warg beast

The Orcs give the PCs Warg beasts to ride, wherever or not the PCs can control them enough to ride them depends on their riding skills/the GM/both.

4-Orc Armband

This rough enchanted torc of gold gives the user a small amount of extra strength on the arm it is worn, allowing the user the punch harder, swordfight longer and pick up heavier items before his or her arm tires.

5-Orb Lamp

This glass ball has been enchanted to glow softly and is warm to the touch but cool enough to hold in the hand. Enchanted by an orc shaman, if thrown it will shatter and cause a small fireball to damage who it was that you threw it at. Part light source, part one-off portable fireball spell.


6-Permission to cross Orc Lands freely

Humans and other races are generally unwelcome in most of the lands owned by the Orcs. This may be because of actual wars or because of arguments, it may be because the lands are sacred to Orcdom, or it may just be because of rampant xenophobia. This written letter in Orc runes gives the PCs permission to cross the area and says why. Most orcs even if not necessarily from the same tribe, will let the PCs pass through as long as they behave themselves and keep on moving.


7-Orc Bow

This crossbow takes ten minites in real time to wind up and has a short range, but when fired it can go through the strongest plate armour and a hit in the right place can kill an armoured knight outright.





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