Quest - Fallen Empires



Original Quest from February 20, 2011 to April 10, 2011

Fallen Empires, monuments of old, sleeping kings and artifacts from eras long past.

Do you dare write of what crawls out of tombs and shambles out of ruins? What befell the ancient structures that still haunt the world. Are they truly abandoned or just awaiting a hardy soul to test their depths? Is the magic that destroyed the mighty fortress gone or does it seek its next victim. Only time will tell...

Enter the Fallen Empires!


Quest Winners

EchoMirage
April 7, 2011
Hits: 3053
Comments: 13
Ideas: 1
Votes: 8 / 4.562500
The Crowns of Glory    Items  (Jewelry)   (Campaign Defining)

Some sovereigns prefer a different sort of tax from their subjects - whether freely given, or taken by force.

Official Quest Entries

Cheka Man
February 23, 2011
Hits: 2421
Comments: 13
Ideas: 0
Votes: 7 / 3.785714
The Quest For Helen    Plots  (Hired)   (Single-Storyline)

The PCs are sent to rescue the Lady Helen from the pyramid she has been trapped in...but it will not be easy.

Cheka Man
February 27, 2011
Hits: 2850
Comments: 4
Ideas: 0
Votes: 4 / 3.000000
30 Items From Fallen Empires    Items  (Equipment Listing)   (Magical)

Thirty items from the distant past, some are still used today in different forms, others were one of a kind and have long since been lost or sequestered within dusty old tombs, awaiting looters to bring them back to the world once more.

EchoMirage
March 14, 2011
Hits: 2208
Comments: 13
Ideas: 1
Votes: 10 / 4.450000
The Tree of Bone    Lifeforms  (Unique)   (Mountains)

High above the lands of the living, where frost and howling of the wind reign, the morbid monument to a faith long dead calls the deceased on a last pilgrimage.

Mourngrymn
March 21, 2011
Hits: 2128
Comments: 9
Ideas: 0
Votes: 4 / 3.875000
The Mel Victus    Lifeforms  (Flora)   (Forest/ Jungle)

A silent vestige sits among the vine covered ruins in a forest that has overgrown who once lived here. No more towers rise among the skeletal remains of a seeming once vast city. Instead, carved into the face of a leveled statue of a man, peaceful in his dead slumber now are etched the words - Si vis pacem para bellum – If you want peace, prepare for war.

MysticMoon
March 23, 2011
Hits: 3359
Comments: 11
Ideas: 0
Votes: 7 / 4.285714
The Lost Empire    Locations  (World)   (Any)

The Imperial city has been sucked into hell and the rest of the world has been ripped apart. And tying it all together is the Crystal Tower. The Tower lives in all realms, a needle piercing the fabric of each reality and threading them all together.

Pieh
March 26, 2011
Hits: 1855
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Tome of the Ancient Kingdom    Items  (Books and Scrolls)   (Campaign Defining)

The Elders say there was once a great kingdom here. Yes, in this field of cattle, void of rubble or debris. Now, there are just a few fences and a barn for the bovine herd. At the most, you'll find some fresh dung. No treasures or artifacts of bygone ages here. What fate could have befallen such a place, as to leave no trace? Come closer, and I will show you...

Pieh
March 30, 2011
Hits: 1979
Comments: 8
Ideas: 0
Votes: 7 / 3.500000
Dust of Sages    Lifeforms  (Unique)   (Underground)

When a thousand years of dust settled upon the worked stone floor of The Grey Tomb, a new sage was born. A creature, of dust, time, age, wisdom. The dust that was once the bodies of ancient wise men. It coalesced and swirled into being, small and wispy, dry as its home. It mutters words of wisdom for no one to hear. Begging its dark home for a soul to learn from.

Old Dreamer
April 6, 2011
Hits: 1825
Comments: 7
Ideas: 0
Votes: 6 / 4.166667
The Gateway of Empire    Locations  (Fortification)   (Mountains)

A man-made bridge between two tall hills that began as a wonder to an ancient empire and now is turned into the final stand of a desperate kingdom. 

Quest Entries

Scrasamax
October 27, 2012
Hits: 2903
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
The Population Contraction    Articles  (Resource)   (Gaming - Genre)

One of the events regularly overlooked in the history of the Cosmic Era is the Population Contraction that was concurrent with the Second Dark Age.



Random Idea Seed View All Idea Seeds

Walk without rhythm and you'll never learn.

       By: axlerowes

Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.

Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.

Ideas  ( Plots ) | March 12, 2014 | View | UpVote 6xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0240