- The Big List Generator chooses from a LONG list of skills, but also other personal descriptors. It can inspire characters, but many other things as well.
- NPC Characteristics are useful to give an NPC (or PC) a little extra flavour.
- Terrain Features are minor locations for colouring the landscape.
- Locations for combat scenes, presumably for cool combat scenes.
- Effects of the wacky sort make life more interesting.
- The Character Background generator makes the history of a character with a push of the button, while the Item background generator works for items mainly.
- And the Horse Generator is made for exactly that reason.
- What has it got in its pocketses? A list of somewhat different items to be found.
- Random animal components and businesses, two small generators.
- City Scenes, the small events and things that can happen on the streets of a (Western) city.
Generators made in honor of the RPG Tips
The RPG Tips are also an interesting source. I have made a few in its name:
- Personality Generator at their website is excellent for creating NPC personalities. (Here is my local copy with a fancier design.)
- Encounter Locations for roleplaying encounters.
- NPC Side-plots for the things that happen around them.
And a few of my own
Yes, there are a few data sets of my own personal design.
- Persona Generator - without any help text, but should be self-explanatory. Makes the appearance of a character.
- The Public Servant Generator - even easier to use, and easy to adapt.
Most of the time, just push the button! In some cases you'll need to set up some options first. Then generate as many results as you see fit.
Getting more out of it...
Obviously, it needs a little creativity. The most important rule is not to look at what the generator gives, but what can be made of it. Don't be afraid to reverse the result(s) or twist them in whatever direction. Also, do use the generators for purposes they seemingly weren't made for... you may be surprised about the results. Entire plots were spawned from them.
Copyright by manfred 2004-2007
Last Update 21.4.2009
“ In a savage area, the bodies of the dead are cremated, and their ashes are placed in a hollowed out pod like a gourd or a coconout and tossed into a river to bring good luck to the tribe.”
“ THE GNOMES OF UDNALOR: Part I Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus. There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin. The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth. The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.”
“ The size and number of knots in hair, tied around neck, or hanging from belt could signify family, importance, worship, guild affiliations. Being able to translate the meaning of the size and placement of knots can give you a a large understanding of who somebody is. May be used in a more barbaric society. Where in cities peoples clothes and crests show who they are, barbarians have no need for this so use knots.”