“ These rare, fist-sized spiders do not make webs, but rather excrete secretions which harden upon contact with air. These 'droppings' resemble barley-sized spider eggs, or even lustrous pearls, once the slime coating them, dries up. In fact, dried Pearl Spider 'drops' are indistinguishable from the marine varieties produced by mollusks, and hence of identical value on the open market!
Several centuries ago, they were studied by naturalists, and several observations were made. Firstly, was that these spiders 'lay' these pearls for no apparent or discernible 'natural' reason, and secondly, the naturalists had discovered that the more these spiders ate or were fed--and they were true omnivores--the larger the spider pearls came out.
A cottage industry began. Enterprising merchants hunted and collected these creatures across the lands, erecting spider-farms for the manufacture of Spider Pearls. It wasn't long before someone got the idea to force-feed the spiders, ala foie gras geese, and soon, the fattened spiders began pooping out pearls of great size! (relatively speaking). The regular pearl market came to disarray, and prices and value fluctuated wildly.
[b]Plothook[/b] The Mermen Mercantile Alliance hires the party to eradicate all terrestrial Pearl Spider Farms!”
“ In a small inn (the more remote the better), a man turns up dead. There are no wounds on his body what-so-ever, and he aboslutely reeks of garlic.
The man died of a curse that forced him to eat a clove of garlic a day or suffer the penalty. This gets really interesting if the body somehow appears on top of a someone the villagers are suspcious of.”
“ In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?”