“ The local temple is known for putting words of wisdom of stele, in and anround the temple. These words of wisdom are normally temple proverbs or wise words, but sometimes they are 'singing the praises' of any large contributor or a noble who grants them a special law. If you need proverbs and quotes for them, search a few quote and proverb sites, concentrating on religions like the temples. Put these quotes in a word doc or list, that way you can always 'whip out' a bit of wisdom.”
“ If you want to add a 'supernatural' touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.”
“ Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.
As they age they get larger, they don't seem to ever die of natural causes.”