The Pillar of Zech is a quasi-Masonic secret society that exists throughout the continent of Laurentia. The goals of the Pillar are the active promotion of the Seven Princely Virtues (courage, honour, independence, intelligence, integrity, piety and revenge) across the world.
The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.
Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...