Your average posse of adventurous types is hired by a wizard to stop the attacks on a small village.
A blade that lives, and has lived for millennia.
"Thentr was made from moonlight and flame; he has killed one of the mighty rulers of the skies; he has yet to return home".
-Old Cro, the story teller
The story I am about to tell you is one of magic and of monsters, of bravery and courage, of good and of evil, but most importantly of Flame and he who wished to quench it - Old Cro, the story teller.
The numorous denizens of Thanethia all in one place.
On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.
Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?