Post Apocalypse Freetext

Silveressa
July 9, 2012
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Post Apocalypse Gaming    Articles  (Campaign)   (Game Mastering)

Nuclear war, zombie outbreaks, meteor strikes, economic collapse, alien invasion, no matter how it happens an apocalypse makes for a unique and engaging setting to run a campaign in, even for a jaded GM.

Here’s a few quick tips that can make a good zombie or other post apocalypse game a great one, and keep the group coming back (from the dead?) for more.

Silveressa
July 4, 2012
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Running a Zombie Apocalypse    Articles  (Campaign)   (Game Mastering)

A few quick and techniques any GM can use to make a zombie apocalypse campaign a success without becoming to stressful or repetitive for to run over the long term:

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Darklings in the sewer

       By: Clemmensen

Darklings are a kind of Halflings living in the sewer of medium to large cities.

Even though they smell badly and are quite dirty, Darklings are friendly and clever.

They try to limit the knowledge about their existence to only a small number of trustworthy persons, including player characters.

Darklings trade in information. Money, weapons and magical items have no value for them. This is why they hide beneath the sewer grates, listening to all that is said in the city above.

Encounter  ( City/ Ruin ) | September 4, 2016 | View | UpVote 5xp


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