Old World Freetext

Scrasamax
December 29, 2006
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Defense of the Capital    Items  (Equipment Listing)   (Combat)

Sound the call of alarm and light the fires in the trenches, the time for war is upon you!

Scrasamax
June 10, 2006
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King Thyr    NPCs  (Mythic/ Historical)   (Combative)

My Queen should be pleased that Aurixia cannot grant me an heir, for if my dragon could give me a child I would have no use for the woman or her dubious charms…

Attributed to King Thyr, from the Book of the Black Rose

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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