“ Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary”
“ I know basilisks are immune to the gaze of other basilisks, but imagine if they weren't. Like the panda they would become ecologically unviable and endangered...
There are two large stones on the thinly wooded hillside above Tiringan. It is said that two basilisks surprised each other many years ago and fell in love at first sight. They also turned to stone at first sight. A local legend of star-crossed lizards: very moving.”
“ <br />
The spirit of a creature trapped in amber cannot escape to it's afterlife / next incarnation / whatever.
Such trapped spirits can be contacted by those who know the right rituals and magical power derived from them typically the power to control one individual of that species.
Can by quite powerful if the creature is a colony insect (ant, bee, wasp, etc) simply control the queen and you command the whole colony.”