“ '...The people of the Dalaben Fens have a custom heretical to our superior Zodashan faith, in which they place their dead upon the grass roofs of their stilt-houses. It is said that they do this because they used to bury their dead before the great Judgement, in which their home became the swamp which it is today.'-Sir Edrosh Metorva, 'The Barbarian Lands of the East, Volume X.'”
“ Walking through the alleys of the docks district of town, you hear an old, mad beggar calling out for alms. He claims to be a god, cast out from heaven and stripped of his powers. The party passes, tossing a few coppers to him. In thanking them, the madman refers to incidents in their childhood or distant past which would have been all but impossible for him to know.”
“ Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.”