“ The players see a small shrine to the local nature deity just of the trail. Before they even approach it, they can smell the foul stench of rotting meat. If they inspect the shrine, they can see it has been desecrated by rotting organs in the last few days. There is no mistaking it for an obscure ritual, the organs are thrown everywhere, not left in specific places as in sacrifice.
If the players try to clean the shrine, they will soon find it has been boobytrapped to fling sharp splinters covered in the rotting gore in every direction. While only doing a few points of damage, they injured players will likely take sick soon unless they get medical attention.”
“ When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.”
“ What to export or import....
Fabric: wool, linnen, silk...
Wood: raw-material, furniture
Stone
Marble
Coal
Metals: iron, gold, silver, copper...
Wine, beer, mead, spirits...
Animals: horses, sheep, swine, cows...
Weapons
Armour
Slaves
Salt, spices
Cheese
Grains
Coloring-powder (for fabric, ink...)
Yarn
Raw-material to make fabric: unprocessed wool, linnen, silk...
Leather
Glass: Windows, figurines, glasses, raw-material...
Shoes, clothes
Tobacco
Medicines
Poison
Coins
Pottery
Musical instruments
Tea (not sure about my spelling here, but I mean the hot drink Englishmen drink instead of coffee!)
Gem-stones: diamonds...
Dried meat
Dried fish
Dried fruits
Flour
Chocolate”