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Random

Hall of Honour Submissions - Dungeons (24)

MoonHunter
HoH: 3
17866

The Lost City of Paldor

The Lost City of Paldor was never really lost. Everyone knew where it was. However, nobody could get to it. Unknown to most, recent Land-Waves (Earthquakes) have opened up the paths to Paldor.
manfred
HoH: 2
12149

Arascan Burial Customs

Graves of a small, little known folk, exotic as dangerous.
manfred
HoH: 4
14644

The Dungeon Masters

The hooded man leaves the tavern. The group had been assembled. They had recieved the map. 'Now it begins,' he said. He vanishes.
  • 1
  • 2
“ A certain country allows most civilians to carry weapons, but only if they are potentially deadly. Pepper sprays, stun guns/tasers, batons, and dart guns are banned. And if you kill someone and are not acquitted at trial, the punishment is to be hanged the day after you were found guilty. The message here is that if you want to go armed, you had better be prepared to risk killing someone and being executed unless it was clearly self defense. When it comes to combat spells, again, only the highly dangerous can legally be cast with the same possible consequences if cast wrongly.”
Cheka Man
“ A demon in human shape that murders travellers, however, he can only travel a certain distance from his home.One the adventures have passed that point, he is no threat to them.”
Cheka Man
“ What do you do for overnight healing? I usually do Level plus CON bonus as overland healing, x3 if you rest the whole day How about you? Do you do binding? I did d6 binding of woulds after a fight that you must take at least one, but I have had a lot of variations on this Only so many times a day Must be done by clerics must have the medic skill d4 instead of d6 don't need to take a min. of one Some ideas d4 from taking one strong drink once a day(crypts and things) heal d8 from taking a second wind(D&D4th) acupuncture (varies on technique) mine”
Aramax
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