“ A master thief is struck by an insanity spell and thinks he is half cat. He walks around sniffing things, clawing the furniture and licking himself in the manner of a grooming cat. This is a major cause of embarassment to the guild and the master thief must be cured of his insanity.”
“ Weapons or equipment that is heavily relied on can be 'named'. Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be 'named'.”