Articles
![]() cmagoun2
|
Magical Magic Items By: cmagoun2
A little advice on magic items reposted from the Runebearer website. |
by cmagoun2
225xp
8
replies10572 views 2 HoHs |
![]() manfred
|
Pottery By: manfred
This is more an overview of the subject, than a complete article. As one of my PCs had pottery in background, I tried to research it a bit, but given up after seeing way too much data. |
by manfred
135xp
7
replies8748 views |
![]() MoonHunter
|
Falconry or Hawking By: MoonHunter
Falconry or Hawking is the sport of hunting with a trained bird of prey, usually a hawk or falcon. It has been practiced by a number of cultures through out the centuries. |
by MoonHunter
130xp
13
replies17905 views 1 HoH |
![]() MoonHunter
|
I want a Battle of Pelennor Fields in my campaign By: MoonHunter
Did you, like me, sit in the cinema thinking 'Now this is what I want to achieve for my campaign climax'? Did you sit around afterwords trying to figure out how? Well I did, and here it is. |
by MoonHunter
190xp
9
replies7298 views 1 HoH |
![]() MoonHunter
|
Organization Files for GMs By: MoonHunter
Let's face it. GM's need to be organized. When dealing with organization, one should look towards business... as an efficient business is a more profitable business. |
by MoonHunter
115xp
7
replies9080 views |
![]() MoonHunter
|
When Gamers go BAD! #2 Roleplayers By: MoonHunter
Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin. |
by MoonHunter
265xp
13
replies8383 views 1 HoH |
![]() MoonHunter
|
When Gamers go Bad! #1 Power Gamers By: MoonHunter
Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer. |
by MoonHunter
130xp
5
replies5541 views |
![]() MoonHunter
|
Authentic LARP 2: Taverns and Brawls By: MoonHunter
A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern. |
by MoonHunter
65xp
4
replies6563 views |
![]() ephemeralstability
|
Authentic LARP 1: Cavern Systems By: ephemeralstability
In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness. |
by ephemeralstability
80xp
3
replies6288 views |
![]() ephemeralstability
|
Music during a game By: ephemeralstability
Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations. |
by ephemeralstability
350xp
59
replies29547 views 6 HoHs |
![]() EchoMirage
|
Elemental Affinities By: EchoMirage
As a way of defining your character better |
by EchoMirage
195xp
16
replies10563 views 2 HoHs |
![]() MoonHunter
|
New Looks and Takes and Makovers By: MoonHunter
Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again. ![]() |
by MoonHunter
235xp
16
replies122067 views 4 HoHs |
![]() MoonHunter
|
Making a Magic System - a psuedo FAQ By: MoonHunter
Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of. |
by MoonHunter
105xp
7
replies5452 views |
![]() MoonHunter
|
Hollywood's Musical Movie Magic By: MoonHunter
Music and Gaming, two great things that actually do go together. And movies show us how. |
by MoonHunter
190xp
12
replies9112 views 2 HoHs |
![]() MoonHunter
|
Character Weaving By: MoonHunter
Do you understand Six Degrees of Seperation? |
by MoonHunter
185xp
12
replies8432 views 1 HoH |
![]() MoonHunter
|
Mirror Characters By: MoonHunter
If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time. Any old NPC will often not do. You want someone with a full conceptions and some history. |
by MoonHunter
145xp
13
replies13886 views |
![]() MoonHunter
|
'The Speed Limit is ' - about Magic Items By: MoonHunter
I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just 'power ups' of the video game nature. They don't add anything to the game except requiring bigger and badder bad guys. |
by MoonHunter
155xp
16
replies12466 views 1 HoH |
![]() MoonHunter
|
Madness or Why You Should Do All Of This By: MoonHunter
After reading a MoonHunter campaign write up, Captain Penguin Says, 'THIS IS MADNESS! MADNESS! ![]() |
by MoonHunter
110xp
8
replies7220 views |
![]() MoonHunter
|
Roll Playing Fixes By: MoonHunter
Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character's actions? The majority of my players just do this. ME:'You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.' |
by MoonHunter
105xp
5
replies8320 views |
![]() MoonHunter
|
Running Tactical Scenes at Lightning Speeds with Many Players By: MoonHunter
Action sequences in movies are fast, furious, and over all to fast. They are exciting moments that most gamers are looking forward to. Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group. |
by MoonHunter
110xp
15
replies12557 views |