Articles

MoonHunter
It is a Small World By: MoonHunter

This article is also know as World Building 1A.

by MoonHunter
110xp
3 replies
10465 views
1 HoH
MoonHunter
Dip Happen By: MoonHunter

I personally always recomend creating your own game worlds for your campaigns. It makes the game your own, rather than something you are just using. Most people will not run characters that other people create. why should game worlds be any different.

by MoonHunter
135xp
11 replies
9111 views
ephemeralstability
Teaching the Rules By: ephemeralstability

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

by ephemeralstability
120xp
9 replies
8057 views
MoonHunter
Gaming is Like Pizza By: MoonHunter

From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.

by MoonHunter
95xp
8 replies
6229 views
MoonHunter
Campaigns are like Plants By: MoonHunter

Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

by MoonHunter
190xp
10 replies
7318 views
2 HoHs
cmagoun2
Magical Magic Items By: cmagoun2

A little advice on magic items reposted from the Runebearer website.

by cmagoun2
225xp
8 replies
10935 views
2 HoHs
manfred
Pottery By: manfred

This is more an overview of the subject, than a complete article. As one of my PCs had pottery in background, I tried to research it a bit, but given up after seeing way too much data.

by manfred
135xp
7 replies
9650 views
MoonHunter
Falconry or Hawking By: MoonHunter

Falconry or Hawking is the sport of hunting with a trained bird of prey, usually a hawk or falcon. It has been practiced by a number of cultures through out the centuries.

by MoonHunter
130xp
13 replies
18445 views
1 HoH
MoonHunter
I want a Battle of Pelennor Fields in my campaign By: MoonHunter

Did you, like me, sit in the cinema thinking 'Now this is what I want to achieve for my campaign climax'? Did you sit around afterwords trying to figure out how? Well I did, and here it is.

by MoonHunter
190xp
9 replies
7556 views
1 HoH
MoonHunter
Organization Files for GMs By: MoonHunter

Let's face it. GM's need to be organized. When dealing with organization, one should look towards business... as an efficient business is a more profitable business.

by MoonHunter
115xp
7 replies
9353 views
MoonHunter
When Gamers go BAD! #2 Roleplayers By: MoonHunter

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin.

by MoonHunter
265xp
13 replies
8672 views
1 HoH
MoonHunter
When Gamers go Bad! #1 Power Gamers By: MoonHunter

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer.

by MoonHunter
130xp
5 replies
5877 views
MoonHunter
Authentic LARP 2: Taverns and Brawls By: MoonHunter

A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern.

by MoonHunter
65xp
4 replies
6904 views
ephemeralstability
Authentic LARP 1: Cavern Systems By: ephemeralstability

In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness.

by ephemeralstability
80xp
3 replies
6590 views
ephemeralstability
Music during a game By: ephemeralstability

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations.

by ephemeralstability
350xp
59 replies
31459 views
6 HoHs
EchoMirage
Elemental Affinities By: EchoMirage

As a way of defining your character better

by EchoMirage
195xp
16 replies
11338 views
2 HoHs
MoonHunter
New Looks and Takes and Makovers By: MoonHunter

Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again.

by MoonHunter
235xp
16 replies
131570 views
4 HoHs
MoonHunter
Making a Magic System - a psuedo FAQ By: MoonHunter

Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of.

by MoonHunter
105xp
7 replies
5760 views
MoonHunter
Hollywood's Musical Movie Magic By: MoonHunter

Music and Gaming, two great things that actually do go together. And movies show us how.

by MoonHunter
190xp
12 replies
9746 views
2 HoHs
MoonHunter
Character Weaving By: MoonHunter

Do you understand Six Degrees of Seperation?

by MoonHunter
185xp
12 replies
8762 views
1 HoH