Articles
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MoonHunter
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It is a Small World By: MoonHunter
This article is also know as World Building 1A. |
by MoonHunter
110xp
3
replies10464 views 1 HoH |
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MoonHunter
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Dip Happen By: MoonHunter
I personally always recomend creating your own game worlds for your campaigns. It makes the game your own, rather than something you are just using. Most people will not run characters that other people create. why should game worlds be any different. |
by MoonHunter
135xp
11
replies9111 views |
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ephemeralstability
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Teaching the Rules By: ephemeralstability
With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures. |
by ephemeralstability
120xp
9
replies8057 views |
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MoonHunter
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Gaming is Like Pizza By: MoonHunter
From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food. |
by MoonHunter
95xp
8
replies6229 views |
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MoonHunter
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Campaigns are like Plants By: MoonHunter
Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play. |
by MoonHunter
190xp
10
replies7318 views 2 HoHs |
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cmagoun2
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Magical Magic Items By: cmagoun2
A little advice on magic items reposted from the Runebearer website. |
by cmagoun2
225xp
8
replies10935 views 2 HoHs |
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manfred
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Pottery By: manfred
This is more an overview of the subject, than a complete article. As one of my PCs had pottery in background, I tried to research it a bit, but given up after seeing way too much data. |
by manfred
135xp
7
replies9650 views |
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MoonHunter
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Falconry or Hawking By: MoonHunter
Falconry or Hawking is the sport of hunting with a trained bird of prey, usually a hawk or falcon. It has been practiced by a number of cultures through out the centuries. |
by MoonHunter
130xp
13
replies18445 views 1 HoH |
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MoonHunter
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I want a Battle of Pelennor Fields in my campaign By: MoonHunter
Did you, like me, sit in the cinema thinking 'Now this is what I want to achieve for my campaign climax'? Did you sit around afterwords trying to figure out how? Well I did, and here it is. |
by MoonHunter
190xp
9
replies7556 views 1 HoH |
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MoonHunter
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Organization Files for GMs By: MoonHunter
Let's face it. GM's need to be organized. When dealing with organization, one should look towards business... as an efficient business is a more profitable business. |
by MoonHunter
115xp
7
replies9353 views |
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MoonHunter
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When Gamers go BAD! #2 Roleplayers By: MoonHunter
Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin. |
by MoonHunter
265xp
13
replies8672 views 1 HoH |
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MoonHunter
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When Gamers go Bad! #1 Power Gamers By: MoonHunter
Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer. |
by MoonHunter
130xp
5
replies5877 views |
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MoonHunter
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Authentic LARP 2: Taverns and Brawls By: MoonHunter
A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern. |
by MoonHunter
65xp
4
replies6904 views |
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ephemeralstability
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Authentic LARP 1: Cavern Systems By: ephemeralstability
In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness. |
by ephemeralstability
80xp
3
replies6590 views |
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ephemeralstability
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Music during a game By: ephemeralstability
Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations. |
by ephemeralstability
350xp
59
replies31456 views 6 HoHs |
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EchoMirage
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Elemental Affinities By: EchoMirage
As a way of defining your character better |
by EchoMirage
195xp
16
replies11338 views 2 HoHs |
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MoonHunter
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New Looks and Takes and Makovers By: MoonHunter
Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again. |
by MoonHunter
235xp
16
replies131570 views 4 HoHs |
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MoonHunter
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Making a Magic System - a psuedo FAQ By: MoonHunter
Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of. |
by MoonHunter
105xp
7
replies5760 views |
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MoonHunter
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Hollywood's Musical Movie Magic By: MoonHunter
Music and Gaming, two great things that actually do go together. And movies show us how. |
by MoonHunter
190xp
12
replies9746 views 2 HoHs |
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MoonHunter
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Character Weaving By: MoonHunter
Do you understand Six Degrees of Seperation? |
by MoonHunter
185xp
12
replies8762 views 1 HoH |