Articles

cmagoun2
Magical Magic Items By: cmagoun2

A little advice on magic items reposted from the Runebearer website.

by cmagoun2
225xp
8 replies
10572 views
2 HoHs
manfred
Pottery By: manfred

This is more an overview of the subject, than a complete article. As one of my PCs had pottery in background, I tried to research it a bit, but given up after seeing way too much data.

by manfred
135xp
7 replies
8748 views
MoonHunter
Falconry or Hawking By: MoonHunter

Falconry or Hawking is the sport of hunting with a trained bird of prey, usually a hawk or falcon. It has been practiced by a number of cultures through out the centuries.

by MoonHunter
130xp
13 replies
17905 views
1 HoH
MoonHunter
I want a Battle of Pelennor Fields in my campaign By: MoonHunter

Did you, like me, sit in the cinema thinking 'Now this is what I want to achieve for my campaign climax'? Did you sit around afterwords trying to figure out how? Well I did, and here it is.

by MoonHunter
190xp
9 replies
7298 views
1 HoH
MoonHunter
Organization Files for GMs By: MoonHunter

Let's face it. GM's need to be organized. When dealing with organization, one should look towards business... as an efficient business is a more profitable business.

by MoonHunter
115xp
7 replies
9080 views
MoonHunter
When Gamers go BAD! #2 Roleplayers By: MoonHunter

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin.

by MoonHunter
265xp
13 replies
8383 views
1 HoH
MoonHunter
When Gamers go Bad! #1 Power Gamers By: MoonHunter

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer.

by MoonHunter
130xp
5 replies
5541 views
MoonHunter
Authentic LARP 2: Taverns and Brawls By: MoonHunter

A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern.

by MoonHunter
65xp
4 replies
6563 views
ephemeralstability
Authentic LARP 1: Cavern Systems By: ephemeralstability

In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness.

by ephemeralstability
80xp
3 replies
6288 views
ephemeralstability
Music during a game By: ephemeralstability

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations.

by ephemeralstability
350xp
59 replies
29547 views
6 HoHs
EchoMirage
Elemental Affinities By: EchoMirage

As a way of defining your character better

by EchoMirage
195xp
16 replies
10563 views
2 HoHs
MoonHunter
New Looks and Takes and Makovers By: MoonHunter

Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again.

by MoonHunter
235xp
16 replies
122067 views
4 HoHs
MoonHunter
Making a Magic System - a psuedo FAQ By: MoonHunter

Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of.

by MoonHunter
105xp
7 replies
5452 views
MoonHunter
Hollywood's Musical Movie Magic By: MoonHunter

Music and Gaming, two great things that actually do go together. And movies show us how.

by MoonHunter
190xp
12 replies
9112 views
2 HoHs
MoonHunter
Character Weaving By: MoonHunter

Do you understand Six Degrees of Seperation?

by MoonHunter
185xp
12 replies
8432 views
1 HoH
MoonHunter
Mirror Characters By: MoonHunter

If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time. Any old NPC will often not do. You want someone with a full conceptions and some history.

by MoonHunter
145xp
13 replies
13886 views
MoonHunter
'The Speed Limit is ' - about Magic Items By: MoonHunter

I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just 'power ups' of the video game nature. They don't add anything to the game except requiring bigger and badder bad guys.

by MoonHunter
155xp
16 replies
12466 views
1 HoH
MoonHunter
Madness or Why You Should Do All Of This By: MoonHunter

After reading a MoonHunter campaign write up, Captain Penguin Says, 'THIS IS MADNESS! MADNESS!
So…..Comprehensive….Making…Penguin’s….brain…...dissolve..

by MoonHunter
110xp
8 replies
7220 views
MoonHunter
Roll Playing Fixes By: MoonHunter

Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character's actions? The majority of my players just do this.

ME:'You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.'
THEM:'I say 'Hi.'
ME:'That's it?'
THEM:'Yes. Now, I walk around him and open the door.'
ME:'But, but, he's an important story character!'
THEM:'F**k the story! I want gold and XP, dammit!'
ME:'I hate you more than you'll ever know.'

by MoonHunter
105xp
5 replies
8320 views
MoonHunter
Running Tactical Scenes at Lightning Speeds with Many Players By: MoonHunter

Action sequences in movies are fast, furious, and over all to fast. They are exciting moments that most gamers are looking forward to. Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group.

by MoonHunter
110xp
15 replies
12557 views