Articles
MoonHunter
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Roll Playing Fixes By: MoonHunter
Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character's actions? The majority of my players just do this. ME:'You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.' |
by MoonHunter
105xp
5
replies7948 views |
MoonHunter
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Running Tactical Scenes at Lightning Speeds with Many Players By: MoonHunter
Action sequences in movies are fast, furious, and over all to fast. They are exciting moments that most gamers are looking forward to. Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group. |
by MoonHunter
110xp
15
replies12179 views |
MoonHunter
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The Crawl, Doing It the Cinematic Way By: MoonHunter
I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery? |
by MoonHunter
170xp
13
replies7447 views 1 HoH |
MoonHunter
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Famous Gaming Laws Axioms and Principles By: MoonHunter
This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add 'any old' gamer's axions, laws, etc. |
by MoonHunter
130xp
7
replies6171 views 1 HoH |
ephemeralstability
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Inventing Languages By: ephemeralstability
Language is an essential part of any culture. Culture wouldn't exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language 'alive': Latin is a dead language because the culture to which it belonged no longer exists. |
by ephemeralstability
290xp
23
replies18547 views 4 HoHs |
MoonHunter
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Lights, Camera, Action By: MoonHunter
What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game. |
by MoonHunter
240xp
11
replies8331 views 2 HoHs |
MoonHunter
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The Ten Commandments By: MoonHunter
Come down from the mountain with your stone tablets. Give forth your wisdom in the format of 10 statements that pertain to gaming. |
by MoonHunter
220xp
50
replies24921 views 2 HoHs |
MoonHunter
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Swords. Why does it always have to be swords? By: MoonHunter
Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords. |
by MoonHunter
430xp
50
replies15882 views 6 HoHs |
MoonHunter
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MoonHunter's Top Tips for 2003 By: MoonHunter
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. |
by MoonHunter
495xp
18
replies25263 views 8 HoHs |
MoonHunter
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MoonHunter's Top Tips for 2004 By: MoonHunter
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. |
by MoonHunter
155xp
8
replies10019 views |
MoonHunter
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MoonHunter's Top Tips for 2005 By: MoonHunter
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. |
by MoonHunter
165xp
9
replies10925 views |
Ancient Gamer
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Loot and Rewards By: Ancient Gamer
Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn't true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted. |
by Ancient Gamer
310xp
37
replies35276 views 4 HoHs |