“ What to export or import....
Fabric: wool, linnen, silk...
Wood: raw-material, furniture
Stone
Marble
Coal
Metals: iron, gold, silver, copper...
Wine, beer, mead, spirits...
Animals: horses, sheep, swine, cows...
Weapons
Armour
Slaves
Salt, spices
Cheese
Grains
Coloring-powder (for fabric, ink...)
Yarn
Raw-material to make fabric: unprocessed wool, linnen, silk...
Leather
Glass: Windows, figurines, glasses, raw-material...
Shoes, clothes
Tobacco
Medicines
Poison
Coins
Pottery
Musical instruments
Tea (not sure about my spelling here, but I mean the hot drink Englishmen drink instead of coffee!)
Gem-stones: diamonds...
Dried meat
Dried fish
Dried fruits
Flour
Chocolate”
“ The ancient Empire of the Golden Crystal fell so long ago that little is known of them besides their legendary magical power. Supposedly, in the Golden Age of the Crystal Empire, cities were filled with enchantment, spells far beyong the ability of modern magi.
A tomb robber has returned to civilization with something never seen before: Ceramic vials of reddish dust that supposedly enhance a magician's power tremendously when the dust is sprinkled upon the floor of his workroom. The rogue selling the vials claims that they were recovered from a ruin of the Crystal Empire, but can he be believed?”
“ When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.”