“ When night falls, we find peace in the knowledge that daytime will return soon, and vice versa. But what if the world was split: daytime and night are two different, coexistent worlds, each with it's own laws and rules. At dawn and sunset, our soul switches to inhabit our other being, our 'twin'.”
“ In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?”
“ Trying to find a place for this...
'After the famine hit the land, the priest Galen began religious wanderings, drawing his congregation to follow him. Those who took up with him, began to walk, a great outpouring of energy to this religious pilgrimage, coming from an impoverished nation with no true direction other than to find relief. Galen professed to his followers that they would find great resources set by his God down on Earth for them, enough to nourish and slate their thirst. Those that fell as he took them across the barren plains of the western reaches, rose again to join the lines. When finally all had died, Galen led them further, praising Nuh-Erell for that first city they came upon and a feast of flesh that lay in wait'”