“ A Magical Hat that has only enough magic to stay on its wearers head, in spite of wind, falling, or even being turned upside down. The owner, never having to pick up his hat gains an extra swagger to his step, and a small boost to charisma.”
“ The PCs are making their way from village to village across a rural hinterland, when they spot a weird sign along a farmstead's fence, with an arrow pointing to the actual farmstead.
'CRAZY DANCING HOES!!'
If they investigate, a rather sedate local farmer, explains to them that for a mere two coppers, they can witness the show for themselves.
The show involves six ordinary, animated hoes 'dancing' on a makeshift stage, as the farmer accompanies them by slapping his thighs to keep the beat, and playing on his flute.
If asked how the trick is accomplished the farmer demurs, not wanting to share his 'secret'.
'If you can get Old Man Purkiss to tell you how he gets his cows to spout poetry, I'll tell you how I make my hoes dance.'
In reality, this minor encounter can lead to the PCs discovering that some localized, magical effect is active in the area. All kinds weird phenomena seem to occur in these parts.
Perhaps the PCs have finally found the ley-line of mana energy that they have been searching for! The party's wizard gets excited.”
“ In the inaccessible plateau of Hor-Nushan, there was always little crime. But in late autumn comes a maddening wind, that can drive the best man crazy, if only for a short time, make him turn on himself or others. For murder, the locals have devised a special punishment: the murderer has to dig a well for the family of his victim. The area is very dry, and having a good well is a source of wealth and prestige. In this way, the murderer atones for his deed and repays the family; perhaps they even find peace.”