“ Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.”
“ In a society, people who are in a higher postition of authority have a bigger incentive to stay on the right side of the law since the more authority you have, the punishments for criminal activities become much more severe. To the point where the most powerful face defacto death/life sentences for every crime.”
“ A city is being plagued by a swarm of winged mice. The vermin can get anywhere, and they can easily avoid their normal predators by simply flying away from them.”